Mage - Flame Ward ''cast when damage taken'' setup bug

Today i noticed there is probably something wrong with few interactions on Flame Ward skill specialization.

Node Astonish (cast when stunned) and Dual Aegis (second charge of Flame Ward).

Skill behaves normally if it’s on your skill bar. However it is pretty popular to just take unspecced Teleport on many Mage builds and NOT have Flame Ward on your skill bar (hence cast on stun setup so you still get full benefit from the tree).

Flame Ward cooldown with such build is 17 seconds on each of the two charges. I am almost sure that cooldown is being omitted if Flame Ward is not on your skill bar.

I tested it by simply leaving a lone monster alive and let him pound my character for like 10 minutes. Flame Ward would proc every 5-6 seconds.

After putting Flame Ward on ability bar - it did respect the 17 sec cooldown between charges.

I would be very supprised if a spec’d Flame Ward was able to be cast/proc’d if it wasn’t on your skill bar since that’s generally not how most skills like that work. If the thing that procs the skill is within the skill itself then the skill needs to be on the bar. But if the thing that procs the skill is in a different skill (like proccing Lightning Blast from Arcane Ascendance or Smite via idols & throwing attacks) the that other skill needs to be on the bar.

So I suspect there’s 2 different bugs here, 1 is that the cooldown isn’t being respected if the skill procs when it’s not on your bar & the second one is that it’s proccing at all if Flame Ward isn’t on your bar.

This is a well known use of Flame Ward setup though that imitates ‘‘cast when damage taken’’ from PoE. Only difference is that it is procced by getting stunned.

I was under impression that proccing skills that are not on your bar is intended behaviour.

Anyhow - it certainly does work like this.

Extremely easy to replicate as well - just have zero stun avoidance (which i believe nobody is actively building anyway) and preferably low armor / no shield character. You will proc Flame Ward guaranteed.

The bug i assumed - was proccing it on each stun every few seconds despite 17 sec cooldown on each charge.

Though the whole setup felt weird to me from the start - as you are effectively bypassing 5 skill limit.

Or are you essentialy saying that Flame Ward procced this way should have unmodified values so default 400 Ward and 3 second duration without any boost from any nodes?

Can definitely confirm that it procs with the bonuses from specialization tree - at least the ones you can measure as a player. So it’s around 500+ Ward and duration longer than 3 seconds.

No, it should use the specialised skill tree for the skill, I’m just saying that it shouldn’t proc if it’s not on your skill bar. I ran through Lagon’s Temple with Sigil of Hope specc’d for 6% cast on kill with it not on my skill bar & it didn’t proc once, while Divine Essence (6% chance to proc on heal) did proc several times.

I’ve made a node of this internally. Thanks!

@Sagidu well, at least something is going to get fixed, what I have no idea…

Edit: Though I asked the devs & they said it should be on the bar to proc from it’s own skill tree.

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