Mace / Axe combo for sent

Hi guys, chatted in dev chat and understand there will be no dual mace for whatever reasons but would love sent to have the abilty of a mace / axe combo - not asking for 2 axes as that’s reserved for primalist which is cool but having mace + sword limitation is frustrating and would love a axe/mace. It’s a big melee class with strong men (a man) who can wield the biggest axes, swords, spears, maces on the epoch planet so i think it would be cool to allow under the dual passive “can equip a sword OR axe” in offhand - I’ve checked all the single handed maces (5 of them) and it won’t break anything and it won’t over power anything but it would look really bad ass!

Unfortunately you can’t have an axe in the offhand without allowing dual axes. And having a line on the dw node that would allow an axe in the offhand but not the main hand would be weird, same for maces.

Not what the dev who told me to post said.

BUT it would be a good fantasy to do on a future class, mainly one the option to have two two-handed weapons at the same time.

Unless I’ve missed something, that’s not what he said.

and

Personally I’m pro being able to DW all 1h weapons (inc wands), but I get where they’re coming from since,as Mike said, it would allow them to put juicy mods on a unique mace since it couldn’t be doubled up.

But I’ve explicitly asked how DW works in this regard 'cause I’m curious.

Mike’s reply:

So if you allow axes to be in the offhand then there’s nothing you could do to prevent DWing axes (or maces).

I support axe in offhand. They are already balanced for primalist’s DW.
A bit off topic, i would also like to see dagger in offhand for sentinel and primalist, because sword+dagger is a real life stance (dagger mostly for defense/parries) and we just should have it.

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Bro what the eff do you mean “theres nothing you could do” you can simply impose some combination laws upon the dual passive - in this node you are allowed the following combinations - sword/sword, axe/mace, mace/axe, mace/sword. They simply apply a rule not letting you put an axe with an axe just like currently you cannot put a mace with a mace.

Mike saying that about the maces is bs, theres 4 maces now (i dont count set mace) and currently most people use the scissors of atropos T7 + more attack speed AND 2 melee skill points? Why would you use the mace even though it has good multi, good luck rolling enough crit to make it beneficial. Even the other sword thats the only sword with leech for damage over time thats part of one of the strongest builds is probably better (used for swarmblade)

I think it’s just an excuse. Theres no where near enough unique maces in the game and dual weilding them as sentinel aint going to break anything - people still going to World Split for ES, still going to clothos for Warpath (they also clothos infact clothos for lots of things cos its so fucking over powered theres even threads on it being too strong), no ones going to dual weild a forge guard and currently the only build I saw (im sure theres more) for rive was Arons but using the eye of reen.

In closing your honour - EHG bros not allowing dual maces is ridic. It wont break anything and considering the current state of void knight, umbral blades falconer, snap shotting in general I think there are other concerns you should worry about “being broken” lmao

Yes, but as he said, that’s not how it works at the moment so they’d need to change how the DW system works. Possible & it would have some upsides, certainly.

Why? They may not have any maces that would have “OP” combinations at the moment but the option is open for them in the future. One could possibly say that Renegade’s Will is probably closest to that at the moment if you were able to get +5 Vengeance & ~50% more hit damage to bosses on it.

At the moment, yes. But Mike said that they would be free under the current situation to add “OP” stuff in the future which they couldn’t do to 1h swords/axes.

I don’t entirely disagree with your first sentence & the rest of this is fair.

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Yeah I get that “in the future” stuff lol but do you think that is anytime in the next 5 years when you have things like snap shotting and other things that I’ve seen across the forums not working properly for actual years? He didnt say “oh we have some new maces coming in 1.3” either because as you know I’ve asked for more mace options lol I figured the vengeance mace might be but vengeance is kinda yuck, I played it til decent corr and it was so painful with its small aoe doing echos was terrible, I watched a guy doing 1000 corr on his and then normal abby which was slower than a bunch of builds ive done this season, I checked the passives I dont think even if you used the whole tree it would be an over powered skill hahah!

Anyways I dont think the effort to run code on the dual node would actually take much from the lads comparitive to some of the things they do but yah, end of the day its a real weird vibe to not have dual combos more open when you have triple T7 scrissors out there, I’ve seen I have some doubles - I’ve seen T7 melee attack speed - thats 70 something due to the native on the sword, t7 melee damage + the 77 on the sword so thats 120+ melee + 70 attack speed on a single handed sword PLUS 2 melee skill points AND then the other stats because they can give you 4 x T7 - have you EVER seen a unique single hander with 4 x T7 ? nope you have not and you will not because our exalts at VERY best will be 3 x T7 that people slam but most of us will go with double SOOOOOOOOOOOO circling round - OP maces? not a chance and with no mention of new maces we probably wont see any until 2027 they have proper balance/breaks to fix this is something thats cute and fun and would just look straight up badass, not sure why its a big pickle lol :smiley:

To be fair, they also work on small stuff at the same time they work on the big stuff. There still being a lot of important stuff to add and fix doesn’t mean the small stuff doesn’t get added. This season we’ve had a bunch of small stuff added like portal charms, new runes, auto-transfer, etc.
So the fact that there are more important things to do doesn’t mean the smaller stuff doesn’t get done. It’s all a matter of priority and manpower. The latter especially, because there are many big things that you can’t simply have too many people working on since they sort of get in the way.

That doesn’t mean this will happen, or that it will happen soon. It’s about how much effort it takes, how much benefit it can bring to the game and how many people ask for it.

And another important thing for EHG is theme. When they make these choices, they like to follow the theme for a class, or the idea of the theme they have for it. Which is why some classes/masteries don’t have dual wield at all available to them.

In the end, I don’t know when this will happen, if at all. That would be something only EHG can answer. I think all you can do is trying to bring it to their attention. And some other people might also join in and eventually they might do it.

Personally, I think this is a good time to do it, when there are still not that many unique 1H weapons (relatively speaking), since allowing more dual wielding options would require rebalancing some of those weapons (some might even be rebalanced “up” and become good).
Unless they want to keep certain types restricted for theme reasons.

Yeah I know about the theme cos I asked about posion and cold attacks for sent - but dual is dual you can’t have a specific item within dual not allowed because of theme. The over powered reason I understand but yeah not right now and probably not for 2 years. Suggestions here so we’ll see what they do with it, if anything :slight_smile:

And shields on the main hand. With the new dagger which offers parry chance if in your right hand, and maybe more coming, I would like this option. Plus I am left handed so I want to hold the shield with my right hand =)