Hello all! I have noticed that 100% of the time, when attempting to use Lunge at a target not yet spawned, the Sentinel will remain in place with the Lunge animation happening and the character will be unable to move until another ability is used (anything other than Lunge). I have noticed this for enemies that are buried under the ground, enemies that descend from the sky, or are to be summoned by another creature.
I have also noticed this bug when attempting to use Lunge on a target that cannot be Lunged at (i.e. Lagon, enemies off of a platform or ledge) as well as stationary enemies (i.e. spawning nests, blood altars, etc).