Worked on this for a while, 300+ corruption viable, and pretty smooth to play.
Weapon: Skeletal scepter with cast speed, minion spell damage, and minion physical damage.
Off hand: Bloodrust Aegis catalyst With minion damage, cast speed, and chance to chill attackers.
Helmet: Ivory Mask with int, +skill levels to bone golem, increased health, and added health.
Chest: Unique Exsanguinous
Boots: Unique Last Steps of the Living
Rings: Coral Rings with intelligence, and added health.
Gloves: Noble gloves with cast speed, int, added health, and hybrid health
Relic: Putrid Souls with cast speed, minion health, fraility on hit, and added health
Belt: any will do with minion health, minion damage, increased health, and hybrid health.
Amulet: Either the unique Death Rattle or a brass amulet with increased minion health, minion damage, added health, and fraility on hit.
idols: two huge idols with increasaed ward retention, and the rest a mix of stout idols with double health rolls.
The Black sun timeline: Grand Memory of life - added health
Ending the storm timeline: Grand Resonance of the sea- ward per second
Reign of dragon timeline : Grand Virtue of Command - % all to minion resistances
Age of Winter timeline: Grand Heart of Ice - % chance to chill enemies on hit.
Spirits of fire timeline: Grand spirit of Command - %increased minion damage
TL;DR Cast dread shade, and bone curse on your golem, and hit it with very fast attacking marrow shards that hits your bone golem, pierces through your golem, and enemies, applying DR debuff, CC, and damage to all nearby enemies with a massive amount of bone golem nova projectiles. Use transplant for mobility, positioning, and executing enemies.