Low Life 2000% Melee Damage Werebear

in my expeirence stun jut doenst last long enough or proc enough to really benefit from the MORE damage from it but defintiely try :slight_smile:

Calling it controversial implies that what Ruffuswm said had some bearing on reality but others deny it, when it doesn’t.

Mike (one of the devs) has tested their crafting system and, unsurprisingly, with a sufficiently large sample the fracturing rate matched the given percentage which is what one would expect from an RNG.He did also say that when you get down into the weeds (ie, with small sample sizes that players tend to see) there can be some patterns, but again, that is still what one would expect.

Saying “with their set goals and outcomes in mind” also implies some form of tin-foil hat conspiracy that the devs want something that’s separate from what the players want, but hidden. What the devs want from their RNG is for it to give the best possible simulation of randomness they can get with the least computational burden. That’s it.

How many times have you crafted items (from white, say, or blue, whatever) and they haven’t fractured at 90%? Did you have a rush of endorphins when you passed that particular hurdle? Was there anything to bind that particular memory more strongly compared to the soul-crushing despair of an item fracturing (more so when it fractures at a high chance of success)? No?

Personally when I craft, I say a little prayer to the Great and Glorious Flying Spaghetti Monster (may His noodly appendages protect us from harm & sucking RNG) and that allows meto pass this most heinous of barriers…

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Thank you for taking the time to reply and type information that I was not aware of. Such as the devs here testing the system themselves. Also, your message was very funny. I had a good laugh. :smiley:

I come from games where the devs don’t care about people at all. They are known for “ninja patching” and/or doing unethical things to make more sales from their cash shops/loot boxes/events/etc.
Even big companies are apologizing to their player-base nowadays but only after there is a huge backlash. And some don’t apologize at all.

I purchased this game a long long time ago, but only got back into it recently due to the loot filter and other changes.
I have mostly been using characters I made in the past because of their high level. I also made some new characters.
I finally had to delete and remake my Primalist character last night because I couldn’t find the NPC that was supposed to be in town (The NPC was there on my other chars). I searched online but there was no information regarding my specific situation.
After deleting, remaking and leveling up I was able to find the NPC in town where he should be and complete the quest.

Whether RNG or not (meaning: deletion of character and remaking), crafting on my newly made character seems normal as well.
By normal I mean consistent with the way RNG should feel.
It is not normal/RNG to keep losing items when it shows 80-90%. I remember on a fresh item, I got “Critical success!” at 100% and then the next click was a fracture (at about 92%). And this was the norm, not the critical success, but the fractures.

Anyways, this has stopped happening and everything feels the way it should. I am REALLY enjoying my time in game. The bear druid feels a lot like the Fury Werewolf from D2. And the best part about this game is that you don’t HAVE to follow the guide verbatim like it is in other games. You can change it to your play-style, and the way you like it and it still works. This is such a great game!

:slight_smile:

I can see where you’re coming from & how your prior experiences would colour your view of devs, but not all devs are ****holes.

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