I feel like the Rogue armors aren’t good enough.
Bladedancer in particular already has to deal with the 15% dualwielding damage penalty for most of their cool skills, and I find that even when I’m geared up decently for an area (which I’m not, since I don’t hop to the gambler every time and the blacksmith rarely has enough and drops are always a crapshoot) I cap out at like 18-19% armor damage reduction versus something like Sentinel’s 22% before skills. It sounds small, but that’s a 5% increase in damage taken, and combined with the 15% damage penalty comes out to around 20% increased damage taken.
In addition, most of Rogue/Bladedancer’s early defensive passives are all probabilistic - chance to dodge, chance to get shrouds to give chance to dodge, chance to glancing blow. etc etc. This would work fine if the main threat from mobs was tons of little attacks, which in many areas are the threat. But every once in a while there’ll be mobs that just hit hard every hit - Ruins of Welryn, the Wengari Fortress, etc. And when it’s a few, powerful hits, probabilistic stuff results in either dying or passing with a breeze, and dying makes me very frustrated.
The only deterministic defenses they get early are:
- Agility (less damage taken while moving, not really reliable outside of Dancing Blows and I have my suspicions it’s not working right with that either)
- Sapping Blades (gains health on using 0 mana cost skill, which doesn’t work with Dancing Blows!)
- Skiasynthesis (gains health on shadow creation, which does work quite well if you are specifically specced into using Synchronized Strike and is otherwise not very good at all)
Eventually they can do things like spec into Apostasy and the Health on Glancing Blow node to recover health on every hit, which granted is very very powerful! But unless they’ve gotten a ton of dodge on their gear they can’t hit 100% right away on every pack without Smoke Bomb and careful manuevering, and the skill investment on that is incredibly intense, requiring you to invest another 13 points into the base rogue tree instead of Bladedancer, which cuts back your cool damage passives so that you still get Apostasy and makes it even harder to get 100% glancing blow since they can’t use the two swords->glancing blow chance node until much later. (Maybe I’m missing something that gives a ton of dodge rating really easily?)
Acolyte and Mage have low armor as well, but get extremely reliable defensive benefits to go with it. Lich Acolyte gets a ton of leech right off the bat, Necromancer Acolyte has minions so they can run around and still do damage, both Mages can stack a bunch of ward.
Obviously at high levels basically all these issues go away - you have the points to spare to get 100% glancing blow & health on glancing blow and without apostasy if you’re going two swords, you have way more dodge so the odds of being 2 or 3 shot quickly is much lower, your melee damage is much higher and you have leech boosters, more of your gear will be crafted to be just right, etc etc. And when playing non-solo it’s very easy to use previously farmed affixes to cover most of this right up. I play solo, mainly, so this is something that’s nagging me personally.
For me, personally, a lot of these issues were handily covered by the fact Decoy could get me out of any trouble situation. Now that the cooldown is longer, unless I’m patiently sitting and waiting between packs, I do not have it every pack, and that creates opportunities for me to die and get pissy.
Can Rogues get something on their low level armor so that it isn’t just worse than the other two mostly-melee classes? Innate dodge rating, more armor, something like that? I’d also accept Bladedancer getting an Armor passive node, the leech or health on glancing blow nodes being moved lower in their trees, or me being told I’m full of shit and Rogue is great at low levels actually. (My dream for my particular obsession is that the melee leech node gets expanded to also give throwing damage leech, because Shuriken Blade Armor has outdamaged every other melee skill I’ve tried.)
Sorry if this looks like a diatribe - it’s mostly me just getting all my thoughts out at once.