Loot Made me quit

So I did really enjoy last epoch for a while, it was nice to get away from poe 2 and have a different change of pace.
Unfortunately the direction of this game means I will be unlikely to return.
I played 1.0 had fun but liked other games more, it’s been 7 months and although there are definite improvements to the game it feels worse for me.

Too much loot, it doesn’t matter how strict the filter is, the game drops too much loot.
Looking through 100 items after killing a single rare or shrine, even when that loot is strictly filtered and each item is useful, is not fun.
It destroys the gameplay loop and it got to a point I stopped even looking at items so I could enjoy the game, to then quit because of it.

Secondly, there is no difficulty in 99% of the game, as far as I’m aware there is 1 engaging piece of content and that’s abberoth.
I don’t find corruption any more engaging that the rest of the game.
Don’t get me wrong it’s fun to blast through maps, and have your build come together really nicely but with nothing to challenge it, it’s just an arcade game.

I guess overall this game just isn’t for me. I thought I’d like it because it’s the middle ground between poe and D4 but honestly I don’t think it is.
In complexity maybe, when you look at the systems in the games, I’d agree but D4 is more engaging at least during campaign and early levels.
D4 is dogshit btw, don’t like the game, just making the comparison.

The best way I can express what I mean is this game feels like an arcade game. Nothing matter, super easy for the Hyper casual.
I’m a bit sad to be honest, I love the art style, the music, the systems etc but I don’t feel like I’m going anywhere when I’m playing. There’s nothing to look forward to because I’m always powerful and there’s nothing to engage me.
Grinding hours upon hours to have 1 single good fighting experience in a game seems so empty.
I’ll come back in a couple years and see if anything has changed, for now best of luck, I hope the game gets the improvements it needs.

OK, obviously your loot filter is NOT strict enough.

Are you using a build guide? Are you playing a meta build?

Are you Jonathan, a troll, and a baiter?

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That is definitely a filter issue. Most rare packs don’t show a single item on my filter. And other than uniques, even bosses often don’t show more than 1-2 drops.

Just keep increasing corruption. You’ll always reach a point where it’s challenging and eventually even a point where you can’t even handle the content and have to drop corruption.

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It would be nice if the campaign were a bit more challenging though.

I don’t think I’ve seen a thread about this so I might go & create one.

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Another person here to stroke their PoE e-peen. Post your build up, what are you playing?

PoE2 is a janky piece of wobbly balance and starvation. But hey, if you enjoy being a masochist and middling around confusing game design because ‘random difficult,’ knock yourself out.

Though yeah, I agree there could be a bit more danger in the campaign to make you check your defenses, but it’s only easy if you know what your doing (and this should be how the campaign works until it gets towards endgame).

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I agreed with this OP on my first playthrough… as LE’s campaign is turbo easy…

…but then I realized how speedrunable Last Epoch is… And now I can start monos at level 30 in 2 hours. Wheras POE2 is just as easy for me, (I now intentionally do Act 1 in only blues, because otherwise its too boring) but there is less opportunity to speed it up, as most of the campaign completion is unavoidable walking time.

Another differnece is that POE2 starts modestly harder, but just gets easier and easier, and in the end I quit at level 88 because I was one-tapping 1.5 screens of mobs in T14 (without enough map-keys or currency to juice them, in SSF)…no fun at all… Wherase Last Epoch starts out as an easy speedrun, and then I can make it as challenging as I can handle in the end… and there are even strategies to pushing the difficulty up faster…

So for me, 3 hours in, LE is more challenging because in LE I’m doing level 54 monos at level 30, but in POE2 I’m in the middle of snooozer act 2. 6 hours in, LE is more challenging, as I’m trying to race-grind to get to empowered monos, wherase in POE2, I’m somewhere in snoozer Act 3. Etc.ETc. Total playtime in LE is shorter, but I spend more of it being actually challenged with high APM interactive engagements… vs boring grinding to find out that lighting spear is more overpowered than Ice strike.

He literally just mentioned that it was nice to stop playing PoE2 and was having fun with LE, I have no clue why you guys are so quick to bring the PoE2 comparisons or accuse him of trolling, it contributes nothing to the topic.

Now, to the topic at hand, is your filter done with the idea that what you’ll get will be useful for other characters? That might bloat your filters quite a lot. Otherwise, I have no clue why would it show too many items, this game’s filter system is one of the most robust ones I’ve seen so far, you can tailor it to specific detail, you should not have this problem at all!

LE’s campaign is easy, doubly so if you finished it once and make a new character (Assuming you’re not on Character Found mode). But I think that’s nice to speedstart you to monoliths. Unless that is, you find replaying campaigns from scratch fun, which if you do, more power to you.

I disagree this game is “super easy” for the “hyper casual”. I do not consider myself hyper casual, or a casual at all, yet I have had a hard time pushing past 200 corruption and I have no shame in admitting that, it has been really fun for me to figure out defensive mechanics, ability interactions and looking forward to exalted items I can craft into with runes of havoc.

You seem pretty set on this idea that this game is not for you, and that’s a shame! But that begs to question why would you make this thread at all, specially in the feedback threads.

What are you suggesting exactly?

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It’s easy/low effort bandwagon hopping that allows them to appear cool without actually having to think about it.

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Thats not the problem. A ton of post about the game is too easy.

Theres a post on reddit which judd replyed to with over 500 replies an a ton of player go into detail about why.

Saying this doesnt help solve the problem with power creep yes in fact this also affects meta build. Or even follow a guide.

Plenty of players that are doing hombrews are also stating the game is way to easy.

1.1 got easier because of the the nemesis system and exalted rolling super early in campaign u can get good exalts by pvl 10 and smoke campaign. Wasnt like that in 1.0. This applies to off meta hombrews ect. As well

1.2 game got even easier due to the power of crafting legendary items.

Players in that thread also brought the time it takes and how so late in the game mob power curve catches up with player power. Which isnt till around 400-500c. It shouldnt take getting that far in the game for some sort of difficulty to come about

These are once talked about seems like ur just hand waving away the issue with out digging into details of why LE is getting so many the game is to easy post

The core issue is power creep it affects every build no guide hombrews ect

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Yeah these are good points. Rather than ‘game too easy’ it’s better to provide some context and get into the details a bit.

I don’t find the campaign ‘too easy,’ and I like to play through it fully and not speed-run endgame. But yes, it’s ‘easy enough’ most of the time.

But, I definitely wouldn’t want it made harder by increasing monster health and damage across the board or nerfing the player. I think player damage is actually fairly ok, the main downside I find is that there is little danger to the player, even though you still have to keep your wits a little. Some monster types or areas should do defense checks on the player (not just Lagon…) and lead to a little care, even though generally you can cruise.

The other thing I would suggest, is to do as Grim Dawn does well, allow the player to choose a campaign difficulty (i.e. in Grim Dawn it’s Normal/Veteran, Elite or Ultimate) right off the bat. Gives a challenge for those that like to build their character through the campaign.

As mentioned above, PoE2 is fairly mindless once you’ve been through the campaign a couple of times too, but that game creates difficulty through scarcity, which I think is a terrible system, clearly evident if you then go through again twinked.

My suggestion: after completing the campaign the first time, allow players to set a corruption level throughout the campaign, which will minimally increase loot and XP, but only minimally.

Also, don’t introduce the Nemesis system so early, or at least don’t allow it to be empowered until a certain point (i.e. a reasonable level the player might otherwise be entering Monos.

… Because he stated the following;

Which is a gross exaggeration … Obviously. Nothing about this statement was true, and that’s what I quoted, which you replied to …

1.1 added the most difficult content in the game.

1.2 added an EVEN more difficult version of the most difficult content in the game …

Or maybe the influx of “game too easy posts” after Season 2 launched is related to the influx of POE2 players?

Possibly, yes, but lets not delude ourselves, there have been “campaign’s too easy” posts for years, I remember them when I joined in 2019…

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An ARPG’s difficulty is based on how well the player understands it’s systems and mob behavior… and so it will always be “hard for someone” and “easy for someone else” at the same time!

When you are an experienced player, doing the campaign again is of course going to seem easy. But if they make it harder, new players will have even more trouble with it.

The solution is not to benchmark how the campaign feels when you play it in the easiest way possible, but when you play it in the hardest-fastest way possible.

We reach the end of time around level 15 to pick a mastery. Did you know you can go start trying to do monos right then? At level 15. Go try it. It’s hard, I assure you.

How early have you tried to do a lightless arbor run for the campaign skip?

Combine these together on a fresh character/account where you have no keys, and you have the challenge of trying to run monos as early as humanly possible, to earn a lightless arbor key as early as possible, to campaign skip that section as early as possible.

This is harder difficulty at 1 hour into the game than I’ve experienced at 1 hour into ANY other ARPG - AS AN EXPERIECNED PLAYER… and this isn’t even touching cursed-veterans-boots.

If you know of another ARPG where 1 hour into the game I can be genuinely challenged as a VETERAN. I’d love to hear which one it is.

Yes, but the point I was trying to make was that we’ve been having these “campaign too easy” threads for years, they are not a new thing that’s just suddenly popped up with s2 or even MP or 1.0.

Yes, but if you take that logic then surely the campaign should be balanced around doing it with no gear & not using any skills.

You can do them from lvl 1 in MP if you get a lift to the end of time (very common).

Grim Dawn, you can start on Veteran mode, or subsequent characters can skip the earlier difficulties entirely. You could even not use the skill/devotion points you get from the difficulty skip to make things harder if you want.