This is my feedback after having finished the season.
I think this season in general was mostly good for the game. However, I think the addition of corruption and the nerf to imprints, really showed the weakness of the end game loot loop (CoF). You very quickly hit a point where you aren’t going to realistically upgrade any items anymore. Items that are required to down Uber Aberroth. The rate of bricking items, in my opinion, is at a level that makes it hard to enjoy the game. It is normal in this game, to do an entire games play session, and be no stronger than you were when you started the day. In games like PoE you are constantly gaining currency that lets you incrementally build towards crafting good items. But, in Last Epoch you have a pass or fail item system, where no baby step drops matter or exist. The item either drops or doesn’t, the item either hits or misses, the item either bricks and doesn’t. There is no incremental progress when you reach a certain point, things just need to drop and hit.
Suggestion: Every point of RNG could use something tweaking imo.
Some other frustration points in Last Epoch.
- Cemeteries and tombs do not feel good to run, and they are 2 to 3 times longer than they should be. Why is there a limit on reforging/enchanting idols? Isn’t that what the currency is for? In the same vein, the rate at which you gain amber feels bad.
Suggestion: Have all tombs and cemeteries offer a few free reforges or enchants, and have unlimited reforges/enchants that cost amber. Reduce the size of both substantially. - Idols in general feel impossible to get or make. I played enough to have 6 red rings drop this season, and not one idol was even close to being decent. At no point did I have enough good Idols to even think about corrupting the ones I had.
- Corruption in this game only makes sense if you have a back up item to use when the inevitable brick happens. So you essentially need two times the normal gear drops to interact with the system.
Suggestion: A very rare glyph that doesn’t remove the corruption tag but just the changes that were made to the item. Or a woven echo that shows you what corrupting an item would do to it.