Loot Lizards and New Shrines

I gave some feedback as a reply and felt like I should just make a topic instead.

Firstly, Loot Lizards, I love these silly little guys. They add a healthy frantic-ness to the moment-to-moment gameplay that really spices up the experience. The week prior to the patch I played a Marksman from 1-30 getting just past The Emperor’s Remains in the campaign. Just today I got a Necromancer through that same jaunt, and while the class itself is far less fun (I don’t enjoy pet builds as I find standing around watching my pets fight boring lol), I had far more fun than I did with my Marksman because of these little lizard lads. I do think they’re a bit too frequent as I’d frequently chain one lizard into another into another, but overall they’re the best addition in this latest patch. I’m, personally, very happy with their addition to the game.

Secondly, shrines, oh boy shrines. Let me preface this with: I HATE Shrines in ARPGs. In TQ I use the EXP shrine, same with Diablo 3, and in Diablo 4 I only used Artillery and Blast Shrines. In LE, prior to this patch I used Affix, Idol, Gold, Unique/Legendary, EXP, and BEES! shrines. “Crit more often!” no thanks. “Stun more frequently!” I’ll pass. “have an ice beetle!” have a nICE day. You get the picture. But this latest update added a bunch of new shrines and you know what? While I passed by every generic arpg shrine like Normal, I found myself excited every time I found a skill shrine. Tearing through hordes of enemies with a swirling maelstrom as my undead pick off stragglers. Blasting foes with lighting from the sky or my fingertips, creating a warpath Aura, having a Fiery Phoenix follow me, and my personal favorite HOLY METEORS! They’re sooooo much fun!!! Crit Chance + Crit Power absolutely makes me stronger. Stunning more frequently is great. But they’re booooooring. These? Even skills that don’t synergize with your damage type (Warpath did far less damage than Maelstrom on my Necro for example) are still 10x more fun than the arguably better Crit Shrines. Please add more of these amazingly fun shrines. They’ve made seeing a shrine go from “I hope it’s good” to “I hope it’s not bad” (which is very different, the first means they’re usually bad so you hope it’s good, the second means they’re usually good so you hope they’re not bad). But yeah, basically, congratulations, you made a shrine hater into a shrine lover and I need moar.

These two additions are the highlights of the patch for me, personally, and I wanted to share my thoughts on it.

p.s. I would be in heaven if you removed the boring and generic shrines (Ice Beetles, Stuns, Crits, Haste, Mana Recovery, and Reflect) and replaced them with more of these unique skill shrines. I’m likely in the minority on that opinion though

Edit: removed my note about lizard frequency as it was fixed in the latest hotfix.

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These new Shrines ,while a nice idea, do like zero dps even during campaign because they either use melee or or spell scaling. If you play something like totems/minions they may look cool but can barely kill trash mobs.

Loot Lizards on the other hand are very useful. Does not even matter which variant as everyone is a affix shards loot pinata. The spawn rate could be toned dawn a little.

What? I do not agree with this at all.
Every time I pickup a skill shrine during campaign, no matter which one, I can simply play walk simulator until it runs off.
I’d argue the opposite, actually. They are very powerful for campaign and make it really more trivial and easier than before.

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I’m doing Necromancer, like I said in my post, and even Warpath Shrine was killing things fast. I never had any of them feel extremely weak except maybe the Phoenix but it was still more fun to use than a Crit shrine.

Edit: thinking back, it wasn’t that Phoenix was weak, it was that my first skill shrine was Storm Bolts that one shot groups of enemies and Phoenix ticked like crazy across a large group but each individual hit wasn’t as powerful. So it was still very strong, but it wasnt a one shit machine. It’d be perfect for ailment builds though

I would love to see giant loot lizards and bosses. A loot lizard village and a loot lizard rainbow mtx pet

The shrines are now so good that I really want a unique/build that’s based around getting one of them. A unique like it drains mana instead of being timed, and until you are out of mana you keep it.

:rofl::rofl::rofl:

I am on the other side - I hate these shrines, because they make the already easy experience of leveling even easier

I find the new shrines to be a major bother for me.

My current build which I’m playing on and off till I reach 100 with it is a ward build, and some of the shrines cause the ward to evaporate completely, hence making me a glass-cannon extravaganza.
So instead of blindly clicking them for a boost now I got to check them individually, makes them rather worthless for me personally I have to say.

The loot lizards though are quite nice, an extra mechanic and easing up on the monotony… though, I personally hate the scampering after those things, but they’re a overall good addition outside of my own perview.

That is because you’re using chronostasis, which consumes ward on melee attacks, which some of the shrines give you.
I agree that these shrines should not count as you casting the skills yourself, but rather something outside of yourself.

Sidenote, why are you using chronostasis with that build? Doesn’t seem particularly helpful.

Chronostasis is quite nice for the extra ward and int it provides.

I’ve thought about Cleaver solution and switching to strength instead, or beast king for the overall damage reduction it provides.

I should probably just switch over to reach of the grave though, would be a better solution damage wise, and in a massive way too. Wanted to try out going with the ward production route though which isn’t optimal :stuck_out_tongue:

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That’s a fair argument, LE should have a “Veteran” equivalent from Grim Dawn. I don’t care that it’s slower and less efficient for leveling, it’s more fun because I can actually die if I’m not careful (I literally have 10 deaths after reaching Krieg’s Cellar in Act 1 because I was pushing my luck in Dangerous Domains)

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They do (it’s actually harder than that), just put on the boots at the start.

But the boots take up an item slot, which does make it harder but not in a fun way but more of a frustrating way. Might as well make it harder by doing a “no/starter gear” or “no specializations” run.

Well, naked runs have been a thing since D2 (and summonancer always dominated that), so it’s not that far fetched.
Unless your build requires a specific unique in the boot slot, I don’t see an issue with it.

Can that lizard tails be something like these?

I’d love to see a Loot Lizard running on 2 feet like my pet lizard does sometimes. lol

They do that sometimes. Not that rarely either.

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Never seen them run on 2 legs, maybe I just haven’t had the luck of that entertainment. I would have figured since they are based on the lizard pet movements from my understanding.

They don’t do it very often, but they do it regularly enough that you can see them do it every now and then. Sometimes it might be lost on the combat chaos, though.

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It seems to happen after they get away and catch their breath, if you get them once they stopped they’ll do a little startle jump and then they might run on 2 legs for a bit. It’s adorable.

I think if you never give them a chance to stop you won’t see it.

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