I was actually just thinking about this –
This is the relevant bullets from the FAQ
-
How will loot drops work in a party?
Loot drops will be instanced, meaning that only you will see the items that are dropped for you. You will not see or be able to interact with other player’s loot. Loot will drop at the same rate and rarity that it does when not in a party. -
Can party members see the loot that drops for all other party members?
No, we don’t want to clutter the player’s screen or the ground with items they cannot pickup. Items can be linked in chat to share your findings with your party though
What I’d thought about was the following:
Each player in the party has a loot filter
What if each player had a quick button to switch from their filter to another players (press down) and back to their own (release) – 1 button for each player (F1 F2 F3 for example).
I think there are some obvious drawbacks to this – first server performance issues (depending on if filters are stored locally or server side).
Group play should encourage that – Group play. The players should have to interact with each other, talk, etc. Maybe this is step too far in the direction of promoting players not interacting with each other.
Abuses of the system – playing in a group with random people who try to “extort” you for an item that dropped in their instance and not yours that’s super good for you . There’s likely other ways this could be used to harm/bully/etc individuals.