Loot filter - undocumented behaviour change

I hope this is a bug and not a new feature

tldr; I used to have a white label option in my item filter. now I don’t

when you make a loot filter their is the option to recolor labels. In my filter I made that the white label(option 1 color 0 in the xml) this worked excellent as I could see it trough all other loot(I have some really bad eyes). Starting from this patch however it seems to ignore this completely and it gets overwriten by their default color when I select this. I hope this is a bug and I can have my white labels back with the option of default color back.

thanks I hope to hear if this was indeed a bug or a new “feature”

below ill post a loot filter and perhaps you can check in version 1.1 or 1.,2 and see the difference vs 1.3.1.1

<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
  <name>bugged items</name>
  <filterIcon>0</filterIcon>
  <filterIconColor>0</filterIconColor>
  <description />
  <lastModifiedInVersion>1.3.1.1</lastModifiedInVersion>
  <lootFilterVersion>0</lootFilterVersion>
  <rules>
    <Rule>
      <type>SHOW</type>
      <conditions />
      <color>0</color>
      <isEnabled>true</isEnabled>
      <levelDependent_deprecated>false</levelDependent_deprecated>
      <minLvl_deprecated>0</minLvl_deprecated>
      <maxLvl_deprecated>0</maxLvl_deprecated>
      <emphasized>false</emphasized>
      <nameOverride />
      <SoundId>0</SoundId>
      <BeamId>0</BeamId>
      <Order>0</Order>
    </Rule>
  </rules>
</ItemFilter>
1 Like

Yess I hate it. I use white for ultra rare stuff because my Divine Orbs were white and red in PoE.

Now the colour white in the item label colour just means default and I hate it. Surely they can just add a new label above white that is specifically for default colour.