Loot filter suggestions

Thank you for letting us have multiple Affix conditions in loot filter rules, this has vastly improved the control over the rules and helps a lot in tuning in exactly what we want to be shown.

The red warning for affixes not available on the currently selected item type is also extremely helpful.

As a next step, I’d like to propose some way to let players see at a glance what affix is a prefix, what is an affix, so that we don’t end up filtering for an item that is simply impossible by requiring 3 prefixes, for example.

A straight-forward way would be to separate the “Affix” condition into “Prefix” and “Suffix” conditions, and only list applicable affixes in each drop-down list.

This would essentially eliminate the need to first do a mock up of the gear on an external website, and then transcribing the item affixes into filter rules, since by buiding the rules we’d essentially be building a mock-up plan of our target item in the filter rule.


Now some QoL suggestions on the loot filter:

(1) Diable click-through: there’s been more than once when trying to set up affix conditions, that I click on something in the panel that doesn’t register clicks, so the click gets processed as a click-through to stuff in the game world, like my Stash, and that would close the loot filter window and make me lose progress on the rule.

Specifically, when setting up an Affix rule, under Advanced Options, for “Tier of individual affixes must be:”, if I click on the “Any” in the drop-down menu, then immediately click on the same “Any” again, or click on empty space within the Edit Rule window, the game makes it a click-through and treats it as if I’ve clicked in the game world. If there happens to be an NPC under the UI windows, the game would close the Loot Filter window and interact with the NPC.

I would say at least a catch-all bottom layer the exact same size as the Edit Rule window would solve this problem.

(2) Remember Loot Filter window scroll position when updating the list of rules: for example say I have 30 rules, and I scroll down to rule number 25 and duplicate it. The window will refresh and put me back at the top. I have to scroll down to find rule 25 so that I can edit it.

I would say always centering (if possible) the last edited/duplicated/deleted rule is a good idea.

(3) Put another “+ ADD RULE XX/75” button after the last rule in the list, which adds a rule at the bottom instead of at the top. It’s more natural to work top-down when building a filter, but that means each rule I add must be manually moved down to the bottom. This becomes tedius towards the end when building a filter with 30+ rules.

Being able to just add my new rule at the bottom is more intuitive.

(4) Mark inventory items using the loot filter. Specifically, put the number of the filter rule with the circle (as shown in the Loot Filter window), directly on the first inventory grid of the item in my inventory, and apply the emphasis and recolor to the rule number.

This will allow me to see at a glance which items I picked up were for sharding, without needing to dump them on the floor first.


I think that’s it for now. Really loving this version. It’s been several years since I found myself playing a game for 3 hours straight without noticing the time. Thank you devs.

This is actually something that started happening on Season 2. I’m sure it was unintended and is bound to be fixed. It didn’t use to do that.

I actually always do the opposite. I start by hiding everything and then making rules for what I want to see. But that would be personal preference/experience, I guess.

I also never create a new rule. I just copy the rule that is below where I want to add it and edit that rule instead. Again, personal preference, but it feels more efficient that way.

Yes, this would be really nice. Being able to apply the loot filter to the stash would also be nice, so I can create the loot filter and then check my exalted tabs if I have anything that would fit.