Now loot filter rule is applied when all conditions are true. Because of this in some cases a lot of similar rules must be created.
For example I want to filter only good bases. So now I have to make a rule to hide every single item type.
It would be much simpler, if item subtypes could be selected for multiple item types. As for now, selecting 2 or more item types disables subtype menu.
I’ve looked into loot filter XML and found a problem
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BOOTS</EquipmentType>
</type>
<subTypes>
<int>0</int>
<int>5</int>
</subTypes>
</Condition>
With current structure it is not possible to have specific subtypes for distinct types.
I suggest changing it to something like this
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BOOTS</EquipmentType>
<subTypes>
<int>0</int>
<int>5</int>
</subTypes>
</type>
<type>
<EquipmentType>...</EquipmentType>
<subTypes>...</subTypes>
</type>
</Condition>
Old filters can be recognised and converted to new format.
Thanks for attention. I really hope this game gets better before multiplayer patch, as I have a queue of friends waiting for it