Loot filter legendary potential not working?

I am trying to make a subdivision of uniques i find by filtering uniques <lvl 50 on minimum lp3 / ww 18 for leveling uniques, but it resets to 2 and 7 respectivly.

Noone has an answer to if this is intended behaviour or what i can do about it ?

It seems really weird to me that there is a warning text that WW +14 or +20 is really rare and that i have the option to select these things, but it resets to 2LP and 7WW without any message or anything. Feels like there must be a way to not let this happen.

Lp and weaver in a same rule? Haven’t tested , hard to say

But you cant even separate them. If you choose advanced rules, you get both.

They work for me, but i haven’t tried with level requirement, so maybe that is to blame.
I have one color for 3+LP (and some WW which i don’t remember), second color for 2LP and third color for 1LP and it works correctly.

Thanx good to know its not intended behaviour then at least. Posted it in bug reports.

But, that is unfortunately not it :frowning: Even without any other conditions,
Still any number i select higher than 2 and 7 and it reverts to 2 and 7.
It being 7 makes me think its something with the game mixing this variable up for affix tier ?

OK as I said before - both in a single rule (I saw vid in bug reports) and it is probably a reason. NO ITEM in LE matches ww+lp. Only ww or lp alone . You should try to separate these requirements in 2 rules

But how do you separate them ? I click advanced options, i get both. (and for example leaving LP on 0 and only putting WW at a higher number doesnt change anything)

(also why if that were the problem would 2 and 7 be ok ?)

After some testing, I believe this is just an unfortunate visual bug.
The filter seems to be working exactly the way you set it, even though it shows the same 2 and 7 after re-opening the window.

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