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Loot Filter issue with name on import

When importing a Loot Filter the “name” property is ignored.

Steps to reproduce:

  1. Create some Loot Filter with name “Foo”
  2. Export the filter to clipboard
  3. Paste in your favorite text editor and change the name property in the XML to “Bar”
  4. Copy the edited filter to the clipboard
  5. Import from Clipboard in-game.

Result: The filter is imported but the name is set to “WorldOverlayCanvas”
Expected: The filter is imported with name “Bar”

This broke somewhere in the 0.8.3 or 0.8.4 update, since filters I imported in the 0.8.2 patch did not have this issue.
I attached my log file but could not find anything that might explain the issue
Player.log (22.6 KB)