Loot filter improvements that are small but very impactful

Here are few points that in mine opinion would make loot filter a lot more useful tool, and give players more control of their gaming experience, specially for endgame and players who really play a lot.

  • option to be able to add a minimap mark to a player created rules (like it is auto marking unique\set\etc). This would make a world of difference for people who play a lot of endgame.

  • allow to create own rules for only recoloring and marking on minimap (not hiding any) for affix shards\glyphs, because again, for someone who is spending a lot of hours in game, and farm a lot of endgame this would be incredibly useful IMO.

both this changes should be not very time\labor consuming to make, but will have huge improvement to QoL.

Would also like to hear if thats just me, or other people also would find this that useful

5 Likes

Loot filter does need improvements but imo there are much more important ones like an option to have AND / OR / NOT switches in any rule . So that we can filter , for example, One-handed crystal swords which got a Melee attack speed Tier >4 as a prefix (with AND switch) . Just an example of course.

3 Likes

of coarse mate, much more can be done, but note, points i mentioned, are already present as functionality, therefore need the least amount of workforce to implement, while many other good ideas, like ones you wrote are not present in game already, therefore would require way more coding\testing.

thats why i specifically mentioned only this two small changes, in hope that we might see them in not-so-far incremental updates :slight_smile:

any improvements would be welcome so I voted for your suggestion bro!

Good suggestions and would love to see them all implemented. It’s already my favorite implementation of loot filters by miles but that only makes me want it to be even better.

I would quite like to be able to put several item types under one filter rule. Right now I have one for each base type my Necro want for endgame and a handful of mods that I want to be on them. Since those mods overlap a bit (wanting INT and cast speed for example) it would be nice if I could make just one filter rule with the mods I want but for both a specific glove type and for a catalyst type.

I want the ability to apply recoloring somehow to my inventory. If I jam a few echoes and have 10 items, I have to re-drop them or sort them manually to determine what category I had assigned them too.

2 Likes

Maybe a border color? :slight_smile:

2 Likes

That would be amazing.

Also for me the most important one

DROP SOUNDS

There is currently no distinction in drop sound between a SHOWN and a HIDDEN item, so it is not possible to tell when a filtered item drops from sound cues.

You have to walk backwards through the entire mono and check what you missed.

1 Like

well actually ability to mark on minimap based on rules that are important to you would solve this imo, because realistically, how many player who play really a lot arpg do play listening to ingame audio? :smiley: usually it is own music playing, right? but of course, customization of sound <> rules connections like in Neversinc filter is amazing, in poe for last two years Zizaran is screaming at me when i drop anything worth more then 200 chaos :smiley: never missed one important drop that way :smiley:

1 Like

They absolutely need to make it where you can see your own markers for your rules on the mini map. For dot builds specifically you have to literally wait there and watch packs die to you can see if they dropped anything.

1 Like

exactly… try to vote topic up, so may be we will see this any time reasonably soon, while hype is still here :slight_smile:

I’d also suggest a custom border colour for the nameplate when the item is dropped on the ground, too. Would make it easier to tell at a glance when a special item has dropped.

Like, recolouring the item in the filter?

Adding a border trim around the edge of the dropped item’s nameplate that I can choose the colour of, similar to how PoE’s loot filters can add border trims. The problem I have with just recolouring the item is that it’s easy for a recoloured item to get lost amongst numerous default coloured items unless you choose a really attention-grabbing colour. Adding a border trim lets me further emphasise those particular items, hence it making it easier to tell at a glance when one has dropped.

Yeah, I tend to have 1 colour for items for my current build, 1 for all other class-specific items, exalted/uniques/sets and hide everything else.

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