Loot Filter Features I Would Like To See

Here’s a list of things I believe would make the already great loot filter even better!

Readability:

  • Allow rules to be renamed. Avoids the issue of having a bunch of “Hide x subtypes” on the list and not knowing what they’re hiding.
  • From Thyworm: Add the functionality to create subsections where rules can be put in the subsection. The subsection would also have a drop down menu so the rules could be hidden, cleaning up the filter significantly when similar rules are together. Example: Being able to put all of those subtypes that are together into a subsection called “subtype” or “hidden gear”. The subsection would take the priority of its position on the list, and rules within the subsection are prioritized according to their position within the subsection

Functionality:

  • Allow multiple affix conditions within the same rule. This would effectively act as an “and” function for affixes, where all affix conditions have to be satisfied in order to see or hide the item. Example: I have 10 affixes I want to see drop on my weapon. I create a show rule with two conditions for the same 10 affixes. That way, I need to see at least two of those affixes in order to see the weapon. Alternative option: allow an affix condition to require multiple instances of that condition to be satisfied in order to see or hide the item.
  • From VisionGL: Allow a rule to be duplicated. This can make it much easier to set up multiple rules that are similar to each other by creating a more general rule that can be duplicated instead of starting from scratch for every rule.
  • Selecting multiple item types should populate the subtypes section with every subtype for each item type selected instead of causing it to be grayed out. This would allow for only one “hide subtype” rule to be necessary in order to hide all undesired item types.
  • Allow for an “or” function in the conditions. Right now it’s only an “and” function, so when multiple conditions exist in a rule, they all must be satisfied in order for the rule to apply. An “or” function would allow for players to choose to see “one or the other”. An option like this could also allow for an “exclusivity” function, where it becomes “one or the other, but not both” Example: I want either set elemental res or set poison and necrotic res on an item, but not both.

General Effects

  • Allow for the addition of borders, with multiple border types when recoloring.
  • Allow for the addition of sounds to rules. Major bonus if we can add our own custom sounds.
15 Likes

1: The ability to say I want the sum of all my selected affixes to be tier 5 or greater to show up.
EXAMPLE: I have a filter on boots with movespeed/strength/vitality to show up. I want to be able to say only show up if those 3 affixes tiers when added together is >=5

2: If I say to filter by boots, I should have the option to only show affixes that can drop on boots. If I select boots and gloves, only affixes that drop on boots and gloves. It would be WAY less overwhelming

4 Likes

Agreed for everything, i was just about to create my own thread with similar suggestions.

One additional thing i would like to see:

Add a condition for “Total Affix Tier” e.g. only show items that have a total Affix Tier of X (with all the other options you have for Affix Tier in general, like X or less, X or equal etc.)
This rule could be as a standalone rule or could be added to your “Allow multiple affix conditions within the same rule.” suggstion

All the other stuff is exactly what i already thought about

That’s said, Loot Filter is sick already anyway.

2 Likes

Also another thing i would like to see:

Implicit Filter for certain implicit ranges/values

4 Likes

Great suggestions! I´m totally with you all! The loot filter is awesome right now but those additions would make it even more awesome - especially the total of tiers and to be able to select more than one affix on one item.

1 Like

Definitely… Never realised it before, but finding a good implicit roll on a particular item would be very very useful. Knowing my luck it will either never drop or I would miss it entirely if I couldnt BOLD it in ORANGE… … Iron Sceptre with 100% Elemental Damage anyone?

+1!!!

1 Like

Definite +1 for your first bullet under functionality.

1 Like

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