I have a simple rule set up that will just emphasize items that have the “Rogue” class requirement. By default, items that satisfy that rule are not emphasized until I’ve either toggled the loot filter, or opened or closed another menu.
Example 1: I have 2 Kelthan Masks and 1 Jade Dice in my inventory. If I open up my inventory, then drop them on the ground, they are not emphasized. When I close my inventory, they immediately become emphasized.
Example 2: A rogue item drops. It is not emphasized. I tap X to toggle the loot filter, and it is then emphasized.
Example 3: A rogue item drops. It is not emphasized. I open my character sheet, it becomes emphasized.
I’ve only run into this on this specific rule. Other emphasize rules I have set up work right away, the difference being that they are “Recolor” as opposed to “Show”
It’s been a while since I’ve done anything relating to game dev stuff but if I had to guess it seems like there is something not getting triggered until there is a draw call on the UI or the Canvas gets refreshed