Looking Ahead in Last Epoch

Yes! This is what we wanted. A lot of cool stuff here, I think season 4 and beyond will be great.
That said, march? I’m playing Nioh 3 about that time and that is a 2K+ hour game for sure so I hope I can squeese in a little LE here and there :wink:
P.S While you fix stuff in L.E, please fix so cosmetics don’t need to be reapplied at every log in. Get’s tedious in the long run.

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POE2 0.4 hasn’t even started yet, and we’ll probably see 0.5 before the new Last Epoch season :smiley:
With all due respect, the release date at the end of March is a real joke for April 1st. I’ve been playing the current season since launch and everything was fine. I came back for a while after a break, and none of the cosmetics I bought in the store after relogging work. If the only thing you were supposed to make money on isn’t working, how are you supposed to make money?
The paid class is a complete PTW that will probably completely destroy half the game with trading, because this class will probably be so OP that it will farm the most difficult content single-handedly and flood the market with the best gear. If you want to make money on trading, you’ll have to buy it, and if the class is weak, no one will buy it. I’m terribly disappointed. The game itself is really good right now, but it’s still not popular. Releasing a season every 12-8 months only kills it because people will play 2-3 seasons of every other game in this genre during that time and completely forget about Last Epoch. In my opinion, the game is dead until the expansion, and people will only come back for a week at most. The game is 100x better than Diablo 4 in terms of mechanics and gameplay, but in the community, it will be on par with its level, with the difference that despite doing everything wrong, they’re still making a ton of money. The only hope for Last Epoch is an expansion that will be a fresh start. If it attracts people and, after completing it, maintains the seasons every 3-4 months, maybe it will be saved.

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Huh? An announcement with actual information on it and a dev responding to some question that poped up? The way to go!

BTW dear devs… If you post some kind of first peek posts in the future add something like “Stay tuned for more indepth informations in the next days/week/near future.”. While a post like this should’ve been the good first impression we needed you did yourself no favour with what you posted first.

On top of it add some kind of dev tracker to the HP if you don’t want to link to outside sources like reddit or discord but you should leave all available information arround here as well.

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No greed. In order to be successful they need to be profitable. Cant rely on MTX. And The other stuff like stash tabs we already get infinite amount. So they cant do that.

If you care about the game then paying shouldnt be a worry.

Also since the dawn of time Games have always had paid DLC. 2009 people had no issue paying $20 for Call of Duty Maps.

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You focus on not stepping on GGG’s toes, but ignore the other elephant in the room, being Diablo 4?

Trying to not make people pick what game to play, when they already have very well-established patch cycles and timeframes (and GGG is running TWO, with both PoE and PoE2), is going to mean there is never space to avoid players having to choose.

The goal is not to avoid stepping on each other’s toes. It is to make your product more appealing, to attract the playerbase. It’s not a world of friendship, it’s a business, and this genre of game is pretty cutthroat with the giants already present.

March 26th to avoid a PoE/PoE2 patch, but then, you are likely running into Season 12 of Diablo 4 being maybe 2 weeks prior to your planned date (and that is assuming we don’t have their expansion looming as well).

Yes, players want to not have to pick. But as a business, you want them to pick, and to pick your product. So make the product worth picking.

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While I am a bit sad that we have to wait another 3 months for the next update, I am happy that we’ve got these news. And if EHG needs more time to develop a season, that’s okay, as long as you guys can maintain a consistent timeline.

I am especially excited to see the upcoming seasonal mechanic, as it will add a new type of encounter to the game other than just one big enemy.

Huge W, can’t wait for more.

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Decent announcements here with concrete features and release date, good job here. I also hope that since Spellblade is in the spotlight Sorcerer would also get some boosts and updates (which it needs almost as much as Spellblade as currently it is just a worse Runemaster).

However, there are 2 main points that concern me:
1 - If you intend to release 26.03 to avoid overlapping with PoE1/PoE2, such release can still overlap. PoE2 0.3 was 29.08, 0.4 is 12.12 and if they keep similar pace their 0.5 can release at the beginning of April and again heavily overlap with your end of March release (and who knows - they could even do that intentionally). Take that into account when preparing to your Season 4 release.

2 - Paid class for me seems much worse monetization alternative than paid expansion strictly from players perception and development work point of view. If your new paid class would be too powerful people would treat that as “pay-to-win”, especially for competitive content like leaderboards and arena ladders. If it is undertuned its buyers would feel as if being scammed to pay money for a class that is worse than existing free classes. You could potentially make new class(es) decently balanced with existing classes and just mechanically and thematically different (so that mainly people who would like their theme and gameplay would buy and play them), but you would need to maintain this class in such state for each new season release and do that for each new paid class, which can be a lot of additional headache for your developers. Maybe paid expansion would still be better - while it would cause some backlash about “broken promises” (and paid class would also cause backlashes anyway) it would at least allow you to focus on improving and polishing the game in general first wihout bothering that much how to keep new paid class(es) in check every season. So consider your monetization addition and its form for expansion heavily, you still have good amount of time.

Season 2 took 9 months to come out you know. I still can’t believe they weren’t even on their second season a year after the game came out.

The other delay is the truth. I hope it will be worth my wait, of course. Nothing about S4 can interest me so far, unfortunately. All interesting content on the expansion, but no exact date. I am looking forward to knowing when the expansion will be released.

I said many time everywhere, Last Epoch is the bestest arpg ever. :smiling_face_with_three_hearts:

P.s. For those who will not be happy with 6 months. Ye are too used to the 3rd, and in general people are impatient and want everything at once. This doth not ever happen. In any case, it’s a matter of time. As soon as EHG completely formeth a team and sorteth out the schedule, so as not to mix with GGG in the future, I’m sure the process will speed up and be reduced to 5, and maybe up to 4 months.

Nice road map. I really hope the sound and animations are not subtle but larger improvements.

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Calm down. There are paid classes in many games, including good ones. Torchlight or Warframe, for example (although they can be obtained through grinding, but if quickly, then only for money). And by the way, those games that provide a new class with an addition are no different from the other model. They can also be too strong and in fact this is also can be some sort of p2w. It’s just a different wrapper, but the candy is the same.

Yeah, I still recommend it heavily since their Steam page is literally a legal liability there. Proper implementation which isn’t causing mandatory payments but instead some form of ‘EA FOMO’ would be ultimately better received business-wise. Hence paid implementation today… free tomorrow.

Still a legal liability.
Which is why I’m still leaning towards the expansions heavily, established, old-time classic. And impossible to be P2W since it’s a split in playerbase directly without cross-interaction.

Hiring new people and building a team taketh time. These are not developers hired according to quotas. Professionals are not so easy to find.

The point here is not about LE and EHG only , but about the general state of the industry. AAA companies have angered many people. Humans are too impressionable and unstable these days. Life is getting worse, so its understandable in some ways.

“… I’ve been chasing you for three days, just to say how indifferent you are to me…” A Russian classic author.

Open the store.

Look what actually is in there.

Then talk again.

They didn’t try to sell MTX because the made barely any.

Around ten thousand viewers on Twitch alone for the GGG player competitions and around… I think it was 15k price-pools total tell a different story, as well as the very active speedrunner community there.

It’s a small sub-group, but it’s one of the most valuable ones. They use excessive amounts of time and they do spend excessive amounts of money as well.

Your takes are absolute nonsense. Some miniscule inklings of actual reasoning in there but buried underneath a lot of garbage sadly.

Quantity and quality.

LE has neither.

It needs at least one of it.

That’s the same as this:

‘I touched the door handle lightly but it didn’t open!’
So now they bring a sledgehammer to smash it down.
How about doing it properly first?

It has nothing to do with being a doomer :man_facepalming:

There’s just arguments based on realism, and yours sadly aren’t very close to that.

As said, you got some fitting foundations, but anything beyond the absolute basics is going awry.

Factually wrong if you do it right.

The MTX store is barebones.

Fill it with stuff and stuff gets sold.
Have nothing to buy and nothing gets sold.

Not rocket science.

Did make a list.
Like custom Cycles you can pay for similar to what PoE has. Guilds, Guild meeting areas for socializing, a personal place similar to a Hideout in poE which provides convenience by putting all the functionality otherwise seen in the game in a small area. Adding then decorations of all kinds, not to speak a choice of the core design of those. Storage space for Guilds, unlockable side-events which are solely for fun but not rewarding, like timed minigames with leaderboards.
Loads of options to not do that crap.

Their whole staying power in the market is based on costly PR and a extremely heavy powerhouse of a franchise name.

They are no competition in terms of functionality or target audience.

TL:I and PoE are the only noteworthy ones which share parts of the space properly.

People will trust in it when it actually happens.

We all can have lofty dreams. Realizing them is the important aspect. Otherwise you get shat on like EHG did.

And… how about not individually quoting everyone spamming the forum? Make one post, quote em all. Or at least make it only into 2. Double-posting is a small breach of forum etiquette. Nothing major… but triple is becoming a bit too much :stuck_out_tongue:

In fact, LE STILL doth not have a full-fledged ftp model. There is not a single game that existeth only through the sale of skins. There is always something else: space for chests, space for new characters, new classes, houses, companions and so on, so on, so on…

The larger post also hath flaws. It is very inconvenient to read a huge “sheet” of text.

is there still hope, travelers ?