Finally some interesting stuff although I am afraid you already damaged the game and your reputation a little too much. People won’t forgive any kind of paid DLC and we are also not happy with expansions also being charged for newer players after season 6.
Now to go more specifically over the meat and potatoes of things. Out of what the road map shows (and this doesn’t means you may not be doing something not shown there, just what we can judge from) we see no reason to even jump into season 4.
The new mechanic is basically your interpretation of PoE of breach which in itself it’s not bad but simply adding to the game at our current stage isn’t enough.
Echo chains are much of the same, maybe we care if they are very rewarding but otherwise it isn’t something we’d necessarily go out of our way for compared to going after specific rewards we need.
Corrupted items and altars are looking mostly like extremely end game. People already struggle to get good gear let alone copies of good gear to gamble on which means involvement with this is going to be fairly low.
Rogue stuff primarily which while I’m sure plenty of people care was not really what needed help. You touched minions and minions are still in a disgraceful state and you haven’t even touched totems which are worse.
What we need here however is fixing the overtunned mobs and bosses to bring them in line the normal ones that are well balanced and we need fixing the empowered monolith issue that is making use everyone quits after 1 week because they can’t progress.
For season 5 we see a new boss so yay, more pinnacle content which the top players will rush in 1 week and say it’s too easy and the average players will not see because they can’t get past empowered monoliths.
Reworks for the guilds is great, they sorely need a HUGE boost but until we see any actual plans it’s hard to say if they actually help in any way.
Balance and skill changes may be good, I certainly hope they are but you need them yesterday, the ones I mentioned earlier because S4 is looking like an absolute disaster for monetization already (not to mention going forward).
S6 or the major expansion as you want to call it has so many issues but also some hope.
Again we see more pinnacle content when again, this is not what the game needs. The can use some pinnacle content AFTER people already playing it for at least a month, not when people can’t even progress. Stop chasing the PoE players because you cannot beat PoE at being an hardcore ARPG. Add this very sporadically once the game is in a good state to call in some of the PoE players but pay attention to your player base first.
Corruption tiers for the monolith gives me some hope this is a rework that MAY get people to not get progression blocked though I am unsure if this is going to work towards that however here’s the thing. The paid DLC class is almost surely going to kill your game and if your intention is to fix progression only when you add the paid DLC you are betting on people not even giving it a chance to begin with. You need to fix things now if you stand a chance of surviving the disaster that was breaking your promise and adding aggressive monetization.
Balance improvements are again something we hope will be good but well, these need to be in now, not before. In fact I’d dare say that if S4 was only fixing all the problems with the current content like progression blocks, overtunned content, making content that wasn’t appealing good, fix skill and play styles that are in a very poor state like minions and totems and finally fixing major bugs. That alone would make S4 a major success even without a seasonal mechanic or any content added.
You need to fix the big problems and now more than ever, after you got your entire player base very angry because without a radical change in attitude towards your player base, the game won’t survive and S4 is probably crucial in how many players you will lose permanently and how much revenue is lost permanently.