I dont think any of those options are good. If they go ahead with a paid class, FOMO will separate whoever is left playing this game. Tbh, this was only done so they can say it wasnt a paid expansion, which we promised. Unfortunately, if anything is behind a paywall, it is a paid XPAC.
Looking forward to all of this! Ignore the hate EHG and keep at it!
I do hope it falls between POE 1 and 2 seasons. If so, i will probably play it.
Its not hate, its criticism. Ignore criticism of your game at your own demise.
Looks really good ![]()
It’s refreshing to see a somewhat-informative post, but this still doesn’t give the community enough information about your new owners at Krafton or what you’re going to be doing (or more accurately, very much emphatically NOT doing) with regards to generative trash. If even one spec of artificial shit touches this game the entire thing is a lost cause, you need to understand that and you need to make it a LOT clearer in your posts. Not one thing, not one time, not ever. No excuses, no exceptions. If your bosses tell you otherwise, you quit on the spot rather than be complicit. You’re not stupid enough to mess this up, I would damn well hope.
If you can actually manage to stick to that than congrats, this looks like an extremely healthy and exciting roadmap for future content! Just make sure to actually clarify your stances, gird your loins, and tell the Krafton Klan to get bent over on a full-sized lawn rake if need be. :V
March 26. Is this a joke?
they should just take a page from Torchlite: infinite. you can pay to play the class on the season it comes out but they next season it moves to free to play and the new class takes its place.
this means they’d need a new class every season though and lets be real…i’m not sure they can hack that with all the OTHER work that needs done atm.
There is a difference between ‘revealing too much’ and teasing a roadmap happening on your own which then is one absolute disaster.
One is properly managing the information pipeline… the other is just nonsensical mess.
You guys sadly did the second. Repeatedly.
Hope it gets better from here, but for that we would also need proper handling of information by providing it inside the Forum an linking from here to other sources, not playing the telephone game.
Much better. That’s actually a roadmap!
Congratulations.
Good mechanic, badly placed though.
Your game has a severe RNG issue already, adding another layer of RNG on top is not the way, and it’s been stated repeatedly by people.
Your mechanic can be amazing but it’ll not push you through the slump very likely.
We need reliable long-term things where we don’t feel like being left with ‘nothing’. That’s all itemization adjusting mechanics currently, we need a counter to that.
What about item storage in-between?
Well, that’s the major point I’m here for at least. That one has to be top-notch.
Up to which point is it free? The day of release or any other timeframe?
If it is what I think it is then that’s very good and important.
It’s par to their damn slow pace.
Nothing unexpected. Disappointing nonetheless.
Thank you for this post, it’s much better and far more informative than the old roadmap.
That being said, I don’t believe in a single word of what you say. Considering how badly the last roadmap was mangled, how many uncertains there are about EHG’s future and all the instability surrounding Krafton, I’ll believe on this new content only when it has been released.
I wish you good luck
First and foremost: This all looks amazing and I really like the more than unusual look behind the curtain so far into the future.
BUT
The one thing that really really stings and is frankly very unexpected.
March 26 as release for 1.4? When you said in your last announcement that you didn’t make it before the holidays and it will come after that, I totally expected this to be early January, maybe mid or late January.
March 26? That is 7 months from the last update 1.3 away. 7 months.
I understand the need and want to deliver quality over quantity, but with these huge timeframes there will be absolutely no mercy from the community, when this isn’t absolute top notch polish and balance. In these uncertain times with a lot of worries around in the community I feel like smaller, faster and more immediate patches would be way better for people to see that LE is still on a good path moving into the future.
With another big window of nothingness before the next patch the expectations will be massive.
I really like everything I am seeing here, but the timing looks very very unfavourable.
Now that’s a roadmap ![]()
Some really cool stuff in there! Looking forward to it. ![]()
Also, I love the general look of the Shattered Omens stuff! I find it very aesthetically pleasing. ^^
Also-also, I appreciate the more detailed roadmap!
SICK! This sounds pretty great. Can wait to come back and get all up in that new boss!
We are coordinating closer with GGG and patches will be further away from one another going forward so players don’t have to choose which game to play.
Super excited! Very happy to hear about a new paladin skill too!
All of this looks really good. Endgame being expanded is what we really needed. Thanks for the actual update!
Looks nice, on the other hand i don’t see anything about QoL for MG market, it could really use some nice things like affix tier limit (so you don’t see those stupid primordial ones) or amount of random tier 6/7 affixes on an item. Other than that can’t wait, just thinking that we could get moved to Legacy so MG actually can engage with a bigger playerbase and CoF wouldn’t mind it too probably i think.
We understand the concern and no generated assets are used or planned to be used in game. AI is being adopted for backend processes like task tracking, ensuring documentation is up to date, and things that generally empower our team as you’re seeing throughout the whole tech industry, not content creation.
1.5 with the ‘rework’.
Could be anything, could be basically worthless nothing. Not happening in 1.4 basically. At their pacing we’ll see it late 2026 or early 2027.