Little concerned you're releasing with no widescale testing on new classes/trading/bazaar

Cool did said private company/comnpanies test with 1 million people logging in at once, did they test with even 100,000 people logging in at once on all different spec machines?. You already know the answer white knight, but you’ll try to twist things to fit your white knight psyche, but no matter how much you try to deflect and defend.

Really? Wow, that sucks (seriously).

You got a lot further than me. I think I got to lvl 3 yesterday (after not being able to log in at all on Wednesday).

Mike said that they hadn’t hit capacity on the physical servers. But something certainly had issues.

Yes, it feels like a queue system would have helped if nothing else than stopping people trying to log in.

You’d have to check with EHG, but I assume that they simulated that level of activity.

At least my “white knight psyhe” doesn’t need to call anyone names like a child to bolster it.

But no matter what? You kinda left us hanging there…

I managed to log in briefly on Wednesday, enough to join MG with one existing char and enough to create one char, though I barely was able to play with her.
Then yesterday I did manage long periods where I was able to play, getting that char to level 20ish and making another one to level 10ish, also joining 2 other existing chars to MG and made a few trades.
Overall, I was able to change zones reasonably well, unless it was to a town. To towns there were times where it would try to connect for a long time, so I just switched to something else until it either failed and I tried again, or it eventually connected.
A few times I wasn’t able to connect at all, though those were mostly temporary.

From what I understood from Judd’s reddit post, it really wasn’t a capacity issue per se. They were ready to rent more servers, expand everything, spend all the money required to make everything go bigger. The problem was that some of the stuff they implemented started breaking with large numbers. Services started to go down, etc.
So all in all, it looks like any software release, where you are prepared but there’s always something unexpected that breaks where you never even thought it could. Speaking as a programmer, this is both the worst fear and also the most likely thing to happen.

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No, this isn’t a hardware capacity issue. If you ever played a release with hardware capacity issues, you should have witnessed some of the following: extensive lag during gameplay, rubber banding, disconnects at random times, micro rollbacks when character data wasn’t saved, etc.

I was able to play the game for enough hours since launch. The only issue I had was the whole matchmaking debacle (changing in and out of zones, multiplayer). The only disconnect I had happened during zone change. When I could play, it went absolutely smoothly. No lags, no rubber banding, no data loss. Once I reached End of Time and went straight into echoes to level up, I could play for hours without problems, because you technically don’t change zones.

Something in their software doesn’t work as intended. It might be the old reason why zone transfers always were on the slow side, or it could be a new (set of) issues. Without inside knowledge, we can only speculate.

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