Hi there! I want to share some suggestions and thoughts of my playing time. In the future i will be adding more as i continue playing.
Added on 3° Edit:
Respawning monsters: In the campaign maps, every time you change the zone the monsters will respawn. This can be really anoying if your characters struggle to kill some certain enemies, because many times its unavoidable to leave a zone and then return to it. Many times even for quests. I think this should be like most classics ARPGs where the monster respawn after you leave that game session.
Enemies Cooldown: Many enemies in the game has spescial skills that has a too short Cooldown , or not Cooldown at all. An example of this are Spiter Spiders or Imperial Assasins, among many more. The problem with this, is that when you face multiple of those enemies at once, there will be many ocations where you will die, having no real strategy to avoid it. That gets much worse if you have a character with an stationary build. Like any channeling build.
Automatic skill reemplacing a used slot: I think this is a bug, when you choose a new skill to master, it will be automaticaly sloted on your last skill slot, even when you allready have another skill there, or even if that skill is allready equiped on another slot, making you have the same skill equiped in two slots.
Added on 2° Edit:
Idol Container Space: In the first leves of the character, when we unlock more idols Container Space, its really dificult to really understund and notice how much space do we have to equip idols. I think puting diferent colours on Idols Container slots (F. example: Blue Slots for unlocked space; Red Slots for locked space) would be a nice help with this issue.
Added on 1° Edit:
Store Crafting Items: I think it would be nice that Crafting Items like Shards and Glyphs go directly to the Crafting Items inventory. It would spare us some time and also it would avoid troubles when trying to pick those items when the main inventory is full of armours or weapons.
Maps: I really like map campaing beeing allways the same, while the endgame maps seeks to be random generated. I think is the best option! I would suggest that the exploration we make on the campaing map remains saved, many people doesnt care about it but also, many people does care. Its usefull when you revisite a zone, and completing the exploration is something many players enjoy.
Lore: Many players would apreciate to unlock lore and stories about the game. It would be nice to have a section, similar to the quest log, where we could unlock pages of stories for us to read when we want. I think many players would spend hours seeking to complete this.
Damage numbers: I love the “small” damage numbers the game currently has, its makes much more easier to mentally calculate in a fast way combat stats. Some games damage numbers(like D3, where you make literally millions) are such a mess of numbers and stats and at least for me, that´s not cool. I also think that small numbres make balancing more efficient, so i would keep that like it is now.
Character history stadistics: Maybe you have planed this for a future, i couldnt find info about this. I think it would be a cool feature to have stadistics like, for example; time played, enemies killed, bosses killed, character deaths, etc.
Character selection screen: I woul be nice that we could see our current charater on the selection screen has is it. With the armour and stuff. Its not a major requeriment but its something that i allways missed on PoE.
I also want to say that in loving the game so far, latelly many games on this genre ended up beeing a dissapointment, sad for me because Arpg are my favorite games. I played most of them and Last Epoch its the one im enjoying most. Keep the work like this and im sure it will be top game on the genre!