EHG has made many promises for it’s game release, and already delivered on a significant number of them.
Now that beta is well underway, the release goal is going to approach next. This thread is intended to be an unofficial & informal list of what us players expect to have finished before Game Version 1.0.0 hits our hard drives.
*note: this thread is not officially from EHG and the inclusion of something in this list does not represent a promise on behalf of EHG.
In no particular order:
- Complete story campaign - a story with a beginning, middle and end that spans all of the eras with maps throughout Eterra
 - Co-operative player - Parties of 5 playing the game together
 - Friends, Guilds and robust chat -Social features that can keep players connected
 - Trading - Bazaar and Friend <-> Friend trading
 - PvP???* - Duels, 2v2, 3v3 and 5v5
 - Rogue (and masteries), Warlock, Runemaster - All of the Masteries and their passives
 - At least 25 skills per base class (3 * 5 = 15 mastery skills + 10 base skills)
 - Complete Skill trees for all skills
 - Monolith of Fate Quests/Lore - Polishing up the monolith into a more finished state
 - Gates of Memorium
 - Epoch’s Call
 - Lost Memory Items
 - Legendary Items
 - Cosmetics Shop
 - More Crafting Items
 - Gold Sinks
 - Revamped Respec System
 - Eternity Caches
 - No log in needed for offline characters
 - Anti-Cheat
 - Constellation Skins/Named tombstones and Zombies/Cave Drawings/Treasure Chests
 - Finished Sound Track
 - Diverse Equipment models
 - Loot Filter
 - More Optimization
 - Dual Wielding
 - Foci, Daggers, staves and bows
 - Revamped Minion AI/UI
 - More Detailed Tooltips
 - More Challenging Boss Mechanics
 - Titles and Achievements
 - Increased level scaling (particularly at the upper end)
 - Voice Acting
 - Zone Permanence - mobs, items, mini-map exploration, etc stay the same when you re-enter a zone
 - Gambler
 - Visual Buff Indicators
 - Better pathing and idle animations for pets
 - Idle animations for characters
 - In-game reference manual
 - Death penalty for softcore
 
Feel free to reply if you think anything is missing from this list.
*Out of everything on this list, I feel like PvP may be the best candidate for introducing after release. If it’s worth doing, I think it’s worth doing right. In order to create the best PvP I think that balancing it for months beforehand is the best way to go. Frankly I’m not sure that I see PvP being finished with that much time left before release.
        





