EHG has made many promises for it’s game release, and already delivered on a significant number of them.
Now that beta is well underway, the release goal is going to approach next. This thread is intended to be an unofficial & informal list of what us players expect to have finished before Game Version 1.0.0 hits our hard drives.
*note: this thread is not officially from EHG and the inclusion of something in this list does not represent a promise on behalf of EHG.
In no particular order:
- Complete story campaign - a story with a beginning, middle and end that spans all of the eras with maps throughout Eterra
- Co-operative player - Parties of 5 playing the game together
- Friends, Guilds and robust chat -Social features that can keep players connected
- Trading - Bazaar and Friend <-> Friend trading
- PvP???* - Duels, 2v2, 3v3 and 5v5
- Rogue (and masteries), Warlock, Runemaster - All of the Masteries and their passives
- At least 25 skills per base class (3 * 5 = 15 mastery skills + 10 base skills)
- Complete Skill trees for all skills
- Monolith of Fate Quests/Lore - Polishing up the monolith into a more finished state
- Gates of Memorium
- Epoch’s Call
- Lost Memory Items
- Legendary Items
- Cosmetics Shop
- More Crafting Items
- Gold Sinks
- Revamped Respec System
- Eternity Caches
- No log in needed for offline characters
- Anti-Cheat
- Constellation Skins/Named tombstones and Zombies/Cave Drawings/Treasure Chests
- Finished Sound Track
- Diverse Equipment models
- Loot Filter
- More Optimization
- Dual Wielding
- Foci, Daggers, staves and bows
- Revamped Minion AI/UI
- More Detailed Tooltips
- More Challenging Boss Mechanics
- Titles and Achievements
- Increased level scaling (particularly at the upper end)
- Voice Acting
- Zone Permanence - mobs, items, mini-map exploration, etc stay the same when you re-enter a zone
- Gambler
- Visual Buff Indicators
- Better pathing and idle animations for pets
- Idle animations for characters
- In-game reference manual
- Death penalty for softcore
Feel free to reply if you think anything is missing from this list.
*Out of everything on this list, I feel like PvP may be the best candidate for introducing after release. If it’s worth doing, I think it’s worth doing right. In order to create the best PvP I think that balancing it for months beforehand is the best way to go. Frankly I’m not sure that I see PvP being finished with that much time left before release.