(Linux) Game launching 1fps, pegging cpu

Game was buggy yesterday and I was having issues with it failing to auto save. Today when I try to start up the game it pegs out my 6600k and the menu/character selection screen is hanging around 1fps, I tried validating the game through steam and it claimed everything is correct.

Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
GfxDevice: creating device client; threaded=1
Renderer: llvmpipe (LLVM 7.0, 256 bits)
Vendor: VMware, Inc.
Version: 3.3 (Core Profile) Mesa 19.0.3
GLES: 0
GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_locat
ion GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stenci
l_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array G
L_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MES
A_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 60228352
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.050 seconds
    Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
    Default vsync count 0
    requesting resize 1024 x 768
    resizing window to 1024 x 768
    Desktop is 1920 x 1080 @ 60 Hz
    The referenced script on this Behaviour (Game Object ‘Graphics warmup’) is missing!

(Filename: Line: 294)

WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/DepthOfField’ - Pass ‘CoC Temporal Filter’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Pass ‘’ has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Setting to default shader.
UnloadTime: 1.078000 ms
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x7fae00932f60.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x7fadc84cbfc0.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x7fad8bfdf020.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.0
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.0.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.1
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.1.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libc.so.6
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libc.so.6.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 540)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 540)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 540)

checking for old characters to bring forward

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

0

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

game version: Beta 0.7.0d

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Desktop is 1920 x 1080 @ 60 Hz
Input Mode : Mouse & Keyboard

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
FakeResolution

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

ScreenMode MaximizedWindow

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 540)

FMOD Studio Integration: Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Setting up 2 worker threads for Enlighten.
Thread -> id: 7fad73682700 -> priority: 1
Thread -> id: 7fad72e81700 -> priority: 1
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/Kernel32
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32
requesting resize 1024 x 768
requesting fullscreen 1024 x 768 at 0 Hz
Setting up downscaled viewport at 1024 x 768
Desktop is 1920 x 1080 @ 60 Hz
Game Log in Success!

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

GameSparks Login Success!

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

I have roles: subscriber|alpha_backer|beta_backer

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (ShaderPainterObjectID) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (ShaderPainterObjectID) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (ShaderPainterObjectID) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script (ShaderPainterObjectID) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script on this Behaviour (Game Object ‘PostCamModifier’) is missing!

(Filename: Line: 294)

The referenced script on this Behaviour (Game Object ‘Rock’) is missing!

(Filename: Line: 294)

A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object ‘Rock’) is missing!

(Filename: Line: 294)

A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object ‘Rock’) is missing!

(Filename: Line: 294)

A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

The referenced script on this Behaviour (Game Object ‘Rock’) is missing!

(Filename: Line: 294)

A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: Line: 2001)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.889000 ms

Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 241053.
Total: 452.448000 ms (FindLiveObjects: 12.398000 ms CreateObjectMapping: 9.377000 ms MarkObjects: 428.278000 ms DeleteObjects: 2.393000 ms)

good race reply part 1

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

{“success”:false,“msg”:[“Event Not Exist”],“data”:[]}

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
IndexOutOfRangeException: Index was outside the bounds of the array.
at RaceManager.CalculateRaceStart () [0x0008b] in :0
at RaceManager+d__32.MoveNext () [0x00124] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7827fff96e124e2dbf4f802a0acde90f>:0

(Filename: Line: 0)

FakeResolution 640x480

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

requesting resize 640 x 480
resizing window to 640 x 480
Desktop is 1920 x 1080 @ 60 Hz
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so
Fallback handler could not load library /mnt/4bdb062c-9586-4874-ada9-d4d2b59a9bb0/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64

It looks like the issue is now the game isnt rendering with my nvidia gtx960 but instead using llvm. I’m going to go ahead and do a fresh 33gb re install. I’m very upset with the quality of this game as I was denied a refund from steam due to the over 2hr rule. I’ve spent way longer than 2 hours just trying to get this game to work. It seems to me the linux client is still extremely alpha.

After reinstalling the game is using the nvidia to render, I can play again but I have this error repeating in the log.

RenderTexture.Create failed: format unsupported for random writes - RGBA4 UNorm (9).

(Filename: Line: 439)

Attempting to bind Texture ID 15 as UAV, the texture wasn’t created with the UAV usage flag set!

(Filename: Line: 523)

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.