Linux, Arch, mini map opacity no change, invisible paths

It’s basically useless, this is on AMD graphics, Arch (Endeavour OS) mini PC.
Any ideas?? This one’s weird. Driver is in Kernel for AMD. I just tried in Kubuntu 21.10 and it’s same, seems related to AMD GPU.
AND, seems like old issue, any way we can get an update on this?

https://i.imgur.com/rQWcdN2.jpg

Are there any abnormal / new debug messages in the player.log that could be related? Might give the devs a starting point if there are…

Renderer: AMD VEGAM (DRM 3.41.0, 5.13.0-21-generic, LLVM 12.0.1)
Vendor: AMD
Version: 4.6 (Core Profile) Mesa 21.2.2
GLES: 0

Not much, I searched for MAP and couldn’t see anything obvious

Here’s LOG
https://drive.google.com/file/d/1P7eGQ157H1g6tlRzSVnOwWeu7ssotD7u/view?usp=sharing

Went through your player.log (linux) vs my own (windows) line by line…

Other than a few instances where I think Unity on Linux reports differently (like the screen res info) and where the UnityEngine.Logger is called repeatedly on Windows but not in your log, I cannot see any obviously different debug messages…

So this one is probably something lower level than is being logged…

Most definitely a dev only type bug … :wink:

thanks bud, I think it’s something with the map overlay on AMD (all) since none of my amd machines work (on linux). for S&G going to try in WINE > overlay WORKS /shows in WINE (not much else lol) at least you can see the paths

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