Lightless Arbor Dungeon Specific Unique Drop Rate Feedback

My build requires 3 items that drop from the Lightless Arbor Dungeon boss. It feels REALLY bad when I have to go through both maps, finally get to the boss, kill him and then not be rewarded with a dungeon specific unique. It is VERY disincentivizing not to have a guarantee drop when doing a tier 3 or 4 dungeon. I was grinding tier 3 because I constantly get one shot at tier 4 (another topic) and a lot of times I don’t get ANY unique let alone a dungeon specific one.

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I suggest you play another aRPG. LE’s RNG is oppressive. It feels like EHG doesn’t want the players to make builds. You can literally play for dozens of hours and drop nothing of value, not just for your build, for any build - this is unprecedented in the genre.

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If you can’t handle random loot being random, don’t pick builds that require specific items. Failing that, use the Bazaar and buy them, that’s why it exists. That’s all there is to it.

The only problem here is your expectations.

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I can handle loot being random. The dungeon boss can drop 1 of 4 possibilities depending on the tier. I understand that the rarity of each of those 4 is different, that I can handle. But the Boss should drop 1 of those 4 each time you kill it if you complete at tier 4. You are already competing in trying to find items with HIGH Legendary Potential on top of even getting the item to drop. Also, ALL builds require specific items so I don’t understand your argument there.

Clearly you can’t, because you’re here complaining about it being more random than you want it to be. Dress it up however you like, your complaint isn’t anything more than “I’m not guaranteed to get an item I want on a timeline I’m OK with”. You’re jumping into a swimming pool and complaining that you got wet.

If you want to be guaranteed specific Unique items, join the Merchant’s Guild and buy them. Otherwise, don’t play random loot games if your enjoyment depends so heavily on getting specific items so you can do a specific build.

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Bro, what I have posted is just feedback and a suggestion, nothing more. This is why I normally don’t post things because I get people like you coming and say, stop your bitching. Dungeons have a lot of layers to loot already. Need to do higher Tiers to even have the chance for the item to drop, higher tier to increase the percentage of the item dropping, At tier 4 it can drop 1 of 4 dungeon specific possibly and then on top of that each item has a different odd of dropping. THEN, if you are lucky it will drop with some kind of Legendary Potential. I am cool with all of that, I just feel the game could be more rewarding if when doing a dungeon hunting for a specific item that it drops 1 of the 4 if you do a tier 4 based on their drop rate.

I shouldn’t have to go to a Merchant Guild to buy and item in a ARPG game, the game should just drop the items it is suppose to drop.

They can take my suggestion and do nothing or consider it and make some minor tweaks if they feel it is warranted.

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Which leads to the first questions:

Why choose a build which is ridiculously hard to make like that in the first place? Unless you’re inclined to grind heavily for it.

That’s odd though, usually a boss kill rewards a unique, every time.

I haven’t done the Arbour a lot of times, mostly Soulfire Bastion and Temporal Sanctum, though there the drop is a 100% guarantee as well as timeline bosses or the shade.

Might either be a bug or something else going on there.

Imo, MG only helps builds that are based on common uniques, and only up to LP1-2. Once you want a rare unique with any relevant affix, the price goes into hundreds of millions if not billions (considering unlucky slams).

You forgot to add maybe the most oppressive element of LE gearing game. Dropping an LP1-2 - as ridiculously rare as it is already - isn’t enough. You need to drop a few of them to get through Eternity Cache. And ofc you need to drop relevant affixes. This by default reduces gear acquisition rates by an order of magnitude or more.

I’ve played a bunch of different aRPGs. I’ve always complained about rng sometimes which is normal. But nowhere was rng as oppressive as in Last Epoch. This is an objective statement. Name another arpg where you can farm for 20 hours and drop nothing of value, not even to sell for any meaningful price.

It’s a cool game but if your goal is to finish a build and farm for endgame gear to maybe make another, this is not gonna happen unless you no-life for 10 hours a day. The only sane way to play this game is make a half-assed build and start another knowing you’ll never see its true endgame potential.

Maybe he meant an LP unique. 0 LPs - save the rarest ones with exceptional rolls - are vendor trash. It’s like dropping nothing.

Saying that it is doesn’t make it so.

Which also isn’t the case in LE… so that comment is based on nothing.

You get a decent chunk of exalted items with value during 20 hours of gameplay, you also get a few idols with value during that time. You could even go for quadruple T5 items and sell them and still make a good amount of money. Not to speak of experimental items or the random high LP drop that can happen during that time.

If you take all of that into consideration then PoE is roughly at the same level during end-game, actually you need a vastly longer time to grind up your equivalent currency to acquire end-game items.

Which then brings is to ‘what exactly is defined as end-game’ and once more we have a vastly different state between the games which makes LE a toddler’s crib in comparison again.

Weird, I got 2 end-game characters without no-life gaming.
I must be extremely good at the game I guess.

Ah nah, damn… I’m actually mediocre both in skills and decision making, just with a good chunk of experience in ARPGs since the days of Diablo 1.

While putting aside that dropping a 0 LP item is automatically vendor trash - since that’s factually wrong - it could’ve actually meant that yeah.

Wouldn’t put it aside for anyone to relate to it in awkward ways.

That pretty much sums up your argument. You sell yellows. Apparently we have a different understanding of “endgame.”

You realize that a crafted quadruple T5 item on the right base goes for around 1-2 mil currently?

Instead of spewing random nonsensical arguments around while being butt-hurt because the game isn’t catering to you personally you could also start to put effort into achieving the things you wanna achieve.
You would have far less reasons to be annoyed then.

Out of curiosity, I just searched for a couple perfect T20 yellows. First pages averaged at 0-30k, most listing from 30+ days ago.

Look up a chestplate with % + hybrid life and a single rare T5.

They go hiiiigh.

Same as helmets.


I ran a half dozen Tier 4 Lightless Arbors this morning farming a chest piece. Two of them looked like this essentially. Not a single unique in the drop at all. So if that isn’t supposed to occur it’s a bug. I filed it just in case, as I remembered this comment.

Yeah, seems like a bug to me. Bosses are supposed to 100% guarantee a boss-specific unique.

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First of all, chests don’t roll with hybrid health (“The Giant”).

Secondly, if “Life” and “The Ox” is what you meant, I just looked that up with levels to Fissure. 22k. Not been sold for 9 days. There are some up to 50k not sold for a month. If you’re listing that for 1-2M, you’re just sucker farming.

Otherwise. please don’t bring up bogus numbers just disagree with someone on the Internet.

If that’s what you think, then you shouldn’t play games with random loot that aren’t Diablo.

You can go to the Bazaar right now and see how many of them have dropped. So, this is a BS statement. You want more guarantees of getting items you want from drops. Well, too bad. Loot is random. If you want a guaranteed path to a specific item, that’s what the Merchant’s Guild is for. If you aren’t willing to use that tool out of misplaced self-righteous ideas about what you should or shouldn’t have to do in a random loot game, that’s your problem.

No matter how much you say “I’m okay with it”, you’re obviously not, and all you’re asking for is a guaranteed path to getting items you want on an arbitrarily acceptable timeline. If that’s what you consider feedback, then I agree that you should probably go back to not posting it.

Temporal Sanctum only guarantees a drop because they don’t want you to reach the Eternity Cache and have nothing to put into it.

Arena guarantees a drop from the boss as well, boss-specific.
Soulfire Bastion does the same.
All monolith bosses do.

Heck… all end-game bosses actually do.
So the question is ‘why should it be different for Lightless Arbour’?

So it stays with ‘seems to be a bug’

I’m playing Legacy, the total listing of ‘Life’ and ‘The Ox’ at T5 is 2 pieces, each 500k
None with a rare class-specific mod on top of that. 2 days ago there were 2 still listed. 1 for 2 million, the other for 4,5 million.

So well… cycle has more people, hence still lower prices.

Legacy is just sucker farming it seems!

After spending some time tooling around in LE Tools and searching the forums, I think I’m leaning that it isn’t a bug.

On LE Tools of all the boss drops in all the dungeons only Julra in the Temporal Sanctum listing has a Boss specific piece that states 100% drop rate. (Tier 1 for the Stardial Ring.)

Everything else in all the various dungeons are some sort of percentage. So, my guess is, it’s just bad luck if you don’t get one, especially at the lower tiers when drop rates for some of the items are ‘higher’. For instance Peak of the Mountain (the Helm) is roughly a 50% chance to drop at all 4 tiers.

I also couldn’t find anything in my searches that stated definitively that the dungeon end boss guarantees a drop EXCEPT, again, for Julra.

So without some answer from the Devs we have to go on what we can scrounge up and I’m now thinking it’s working as intended, and just RNG. As I said in my example it was only 2 out of the 6 or 7 times I ran it that it happened at Tier 4 and at that level none of the items have over a 50% chance to drop.