For reference, I play on hardcore masochistic difficulty.
I went into the lightless arbor without reading up on dungeons ahead of time. I only knew a few things about them.
The lightless arbor is very large. I feel there should be some indication of this beforehand.
The dungeon boss is absurd. This is the real problem. What I appreciate about Last Epoch is its balanced difficulty. The game does not murder you for no reason. Death is the result of a sequence of missteps. This dungeon boss was different. Insta-kill dungeon bosses is a direct departure from one of the gameās founding principles.
Apparently, there is some shenanigan you are supposed to pull with the environment in this encounter. This is not told and there is no reason for a player to know this ahead of time.
Maybe this is acceptable for softcore, where a dungeon should require multiple attempts, but it is completely inappropriate for hardcore. The game should be balanced for hardcore characters. Massive difficulty spikes should be avoided. Iām sure weāve all had that feeling of playing a game, finding it too easy, and suddenly the difficulty ramps up to near impossible. Thatās lazy game design attempting to make up for bad balancing.
This was completely unexpected and took me by surprise, given how solid the rest of the game has been. I submit that this needs to be addressed.