Levels Feel Empty/Limited Enemy Types

I have been playing for awhile and I DO understand the game is in beta. That said the level feels empty with only one or two types of enemies to kill. Not much variety. Aside from that there is not much to do so far level to level. No side quests, no mini dungeons, and not even much stuff to break. I am curious as to what you have planned to fix this issue. The levels look great btw. Make them feel more alive!! Just my viewpoint.

1 Like

I can honestly not think of any area with just one or two enemy types right now. Most have at least four I’d say.

I would not expect too much when it comes to early-game side quests and mini-dungeons. They are adding late-game stuff and I think you haven’t even reached the endgame based on what you are saying.

No I have not…just my viewpoints to date. I am at the END OF TIME right now. TBH the story has made zero sense to me.

You were, for various reasons depending on the backstory at the caravan ambush at the start of the game. Then you went to go help other survivors. They were carrying a shard of an ancient relic that was split to protect the world from its abuse. You get a hold of that relic and it activates, pulling you into the future. The people there recognize the artifact piece you have and tell you how to get another piece of the three. You do so.
Then you’re sent to the location of the third piece, so you can put it back together and hopefully be able to stop the Void that’s consuming the world from happening in the first place. You manage to complete the item and then you get whisked away to the End of Time before you’re able to be the next in an apparent long line of people who have tried to use this very same artifact in different time lines to stop the void from consuming their worlds. None have succeeded so far. Did that summary help?

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.