Leveling Unique Helmet idea The Rainbow Hat

Would be cool to see a No level Requirement Helmet as a way to get some resist on new chars / Alts. The All resist Affix only spawns on a shield so this would be a unique way to add it to a unique item. below is just some stats u thought of on the fly. Would be nice to find on a fresh Cycle character or use on new alts would not want it to be super common but not super rare so it could be an on wow moment if you found it leveling.

Rainbow Hat
15-40% All Resist
+4 Melee Lightning Damage
+4 Melee Fire Damage
+4 Melee Cold Damage
4-8% increased Spell Damage

Rainbow Hat Version 2

No Level Requirement
75% All resistances
Lose 1% All Resistance per Level up Cannot go below 10% All Resistance
(Maybe add another affix +1 to Level of All Skills or like random Class +1 to Level of All Skills as an example)
Give it a decent chance for LP

Only drops in end game 90+ And kinda rare drop rate
So basically a twink item for new alts but not so good for higher levels

Could you not just craft resists on a hat? Or amy other piece of gear.

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Sure you could but its not the same and the game still needs a no level requirement helmet for twink chars. D2 has Bigginā€™s Bonnet and POE has Goldrim LE is missing a helmet like this You also canā€™t get All resistance affix on anything but a shield so this is what makes the helmet unique

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Would be more interesting if it had an end game use.

like maybe instead it says ā€œyour resistances are 50%ā€ and sets them at 50. This makes it immediately strong and useful while leveling, and allows it to provide large amounts of resistances to the player in a one slot shop. But does not allow resistance stacking, and is weaker then actually getting maxed out resistances.

50% resistances means you are taking 25% extra damage at end game. Vs 75% which is taking 0% extra damage. But it also means you can not be shredded or otherwise have your resistance lowered.

Resistance in this game is interesting because its not as make or break of a stat as other in the genre, especially while leveling until the later acts having no resistance if you are playing something good at leveling, you will have no problems till chap 8/9 even on 0 resistance.

Resistance is much more of an end game stat imo then an early game stat.

But if you had a 1 stop shop item that set resistances to a midling value, it would free up all other blessings and implicits to be for offensive stats.

I donā€™t think it needs one. With this mentality it needs a low level item for every slot. Leveling is fast and easy enough from my point of view so Iā€™m against this.

2 Likes

I have to agree ā€¦ Twinking characters is already a thing in LEā€¦ And objectively, crafting low-level gear will outperform any singular level 0 twink item by sheer statsā€¦ @LVHAXOR I twink every character I make already, by using the few low level uniques that are available plus crafted gear for the other slots.

Thereā€™s no real problem to be solved here, unless you really love multi-coloured hats ā€¦

The game already has a low level slot for everything but helmet Leveling is LE is too fast yes but for your second and beyond its fine and is designed this way and you got to find the items with LP and make them into twink items which takes work which is the whole point of them making legendary items not change level requirements

I just made up some random things for a low level helmet and the point is for it not to be good in end game but i do like your thinking

This realy highly depends on the build you play. You most likely donā€™t cover all slots depending on the build you use. Sure if you just slap uniques on because those are uniques be my be my guest ^^.

I think people are glossing over the two largest issues with this proposed helmet:

  1. Itā€™s way too strong, regardless of intended design space.

The Omnis, an incredible amulet, has +1-45% all resists, split up by resist type, making it far worse than the first proposal. It also has +1 to all skills, and an implicit providing a relatively small boost to crit strike chance. But it also has a level requirement of 76, and is only obtainable from end game! If this were obtainable from any source and had a level requirement of 1, it would absolutely blow the Omnis out of the water, and would indeed see usage on end game characters.

  1. Itā€™s way too powerful for the intended design space

The second version is in some ways even more egregious than the first. I understand and agree that resistances are primarily a concern for end game, but thatā€™s mostly because the campaign and early game is too easy to really be concerned about them. Nonetheless, resistances are most impactful early game thanks to area level based penetration.

At level 1, a character with 75% all resistances takes 26% of the damage they would otherwise take, meaning they effectively have roughly 4x the health they normally would from the perspective of the incoming damage they can soak. At level 75, a character with 75% all resistances takes 100% of normal damage whereas someone with 0% resistances takes 175%, meaning the max resist character takes 57% of the damage they otherwise would, or they have roughly 1.75x the health of the no resist character.

In both cases Iā€™m talking area level of course but practically it makes little difference. The point is, resistance becomes less effective with level. Then if you combine it with how easy the normal campaign is, adding in taking 1/4 normal damage makes it even more of a snooze.

Now itā€™s been said you can just get resists elsewhere, but we are talking the equivalent of 7 tier 5 resistance affixes. I disagree that an item can be crafted which will outperform this at level 20 or below, and I donā€™t think it would be good for the game or healthy.

Certainly a low level twink helmet isnā€™t a bad idea in and of itself, but if weā€™re talking all resists and something level appropriate, it should be 5-10% all resists at most, not 15-40% on a level 1 item.

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On top of it there are already 3 helmets under lvl 13 iirc. So we have plenty of early game helmets by @LVHAXOR argumet that he made that every skillslot has a low level item. So the whole discussion is, only from my point of view. completely pointless to beginn with.

I donā€™t even start to talk about if said item is balanced or not when there are 5 uniques ingame under lvl 25 what is a realy low level anyway.

Nah I disagree, while I agree on certain aspects of like ā€œwell we cant have one item giving 75 all res for end gameā€ or what have you, I think leveling items can be broken.

yeah the leveling is a snooze, who cares most people simply dont even wanna do it and are screaming to be able to skip it 24/7.

The middle ground is twink gear that lets you absolutely blast the campaign. You can already do this with low level LP unqiues. you can slap +40 damage onto a humming bee and at level 6 DW what is essentially double t6 swords and absolutely cruise through the campaign.

So really a helmet that makes you take 1/4 damage early on into the game really isnt something we cant have cause ā€œit would be unbalancedā€ leveling uniques are by nature not balanced especially if you remove the ability for it to have LP, or make it so unlikely to have lp that having a 1lp version is still whatever.

You can tie it to an end game encounter so characters in the campaign cant get it.

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