I think people are glossing over the two largest issues with this proposed helmet:
- Itās way too strong, regardless of intended design space.
The Omnis, an incredible amulet, has +1-45% all resists, split up by resist type, making it far worse than the first proposal. It also has +1 to all skills, and an implicit providing a relatively small boost to crit strike chance. But it also has a level requirement of 76, and is only obtainable from end game! If this were obtainable from any source and had a level requirement of 1, it would absolutely blow the Omnis out of the water, and would indeed see usage on end game characters.
- Itās way too powerful for the intended design space
The second version is in some ways even more egregious than the first. I understand and agree that resistances are primarily a concern for end game, but thatās mostly because the campaign and early game is too easy to really be concerned about them. Nonetheless, resistances are most impactful early game thanks to area level based penetration.
At level 1, a character with 75% all resistances takes 26% of the damage they would otherwise take, meaning they effectively have roughly 4x the health they normally would from the perspective of the incoming damage they can soak. At level 75, a character with 75% all resistances takes 100% of normal damage whereas someone with 0% resistances takes 175%, meaning the max resist character takes 57% of the damage they otherwise would, or they have roughly 1.75x the health of the no resist character.
In both cases Iām talking area level of course but practically it makes little difference. The point is, resistance becomes less effective with level. Then if you combine it with how easy the normal campaign is, adding in taking 1/4 normal damage makes it even more of a snooze.
Now itās been said you can just get resists elsewhere, but we are talking the equivalent of 7 tier 5 resistance affixes. I disagree that an item can be crafted which will outperform this at level 20 or below, and I donāt think it would be good for the game or healthy.
Certainly a low level twink helmet isnāt a bad idea in and of itself, but if weāre talking all resists and something level appropriate, it should be 5-10% all resists at most, not 15-40% on a level 1 item.