I am compelled to chime in on this matter because I LOVE this game.
It is by far my most loved ARPG ever, as I have played many.
Most people always want to know what is the end-game & how do I
get there the fastest.
IT’S ALL ABOUT PERCEPTION & FEELING:
I think most people don’t really care about questing, going back
and fort to town to turn in quests, walking all over the place in
big zones searching for quest completion. I think this old-school system
of quest/zone design is outdated & people don’t have the patience to
play the game that way, especially since the game zones are so huge,
and there are many zones to go through. I think this is why the feeling & need
of another way to get to end-game is prevalent.
However, remember that the end-game is essentially the same as the campaign in the sense that you go from zone to zone to XP, find loot & grow stronger. There is constant PROGRESS.
Therefore, we need to make the campaign feel better.
I think it’s the QUEST SYSTEM that plays a psychological role in the players’ mind
that makes them want to “be done with it already”.
HOWEVER, for this game, designing a new way to level & get to end-game
would be a horrible mistake. Don’t waste developer time on a new system
that ignores the whole campaign (like Diablo 3). This game is beautifully hand-crafted,
and there is no need to do anything to undermine that.
SOLUTION:
-
Redesign the QUEST SYSTEM to be more dynamic with auto-completion
and the next story quest auto assigned. Eliminate the need to keep going
back to town. Always move forward. Each town starts your adventure
without having to go back; Instead, you are looking forward to the next town. -
ELIMINATE ALL SIDE QUESTS – the story is what matters, so make that the only
focus with all relevant rewards. -
MAKE THE ZONES MORE LINEAR – smaller areas without so many directions to go
the “wrong way” and make you feel like you wasted your time & your progress slowed
down. -
ELIMINATE ZONES THAT DON’T HAVE STORY QUESTS – make each zone feel purposeful.
I love this game above all others. I think these changes would upgrade the game to amazing.
It would make the game feel much more efficient & the sense of progress more fun, without
the feeling that you need another system to level, like adventure mode.
FROM LEVEL 1 ON, IT WILL MAKE THE WHOLE GAME FEEL LIKE AN END-GAME.
Thank you for designing a great game! much success