I am currently leveling Rogue - Bladedancer.
I’ve noticed something unique compared to other arpgs I played that is more common in mmos like wow or eso.
I manage to create a nice skill rotation: Dancing Strike → Dancing Strike → Shadow Cascade → Shift. Supported by the skill trees it creates nice rotation.
Dancing strikes strips armor - not sure how valuable this is atm. Second Dancing strike creates a clone. Shadow Cascade deals AoE that is as well casted by the clone. Shift to next pack casting Shadow Cascade on both ends of the skill.
This creates very nice and fluid flow.
I am level 52 atm and I dont know how will this scale but I am melting things with it atm.
I wonder if the game focuses more on rotations, more than other arpgs, in the endgame?
Is this common to other classes as well?