Leveling and rotations

I am currently leveling Rogue - Bladedancer.

I’ve noticed something unique compared to other arpgs I played that is more common in mmos like wow or eso.

I manage to create a nice skill rotation: Dancing Strike → Dancing Strike → Shadow Cascade → Shift. Supported by the skill trees it creates nice rotation.

Dancing strikes strips armor - not sure how valuable this is atm. Second Dancing strike creates a clone. Shadow Cascade deals AoE that is as well casted by the clone. Shift to next pack casting Shadow Cascade on both ends of the skill.

This creates very nice and fluid flow.

I am level 52 atm and I dont know how will this scale but I am melting things with it atm.

I wonder if the game focuses more on rotations, more than other arpgs, in the endgame?

Is this common to other classes as well?

lots of builds can have various skill rotations, but rogue is particularly well-kitted for it, with her passives like Flow.

with some builds, people can use “auto-casting” (aka the numlock trick, google will explain if you don’t already know about it) which is not something that’s against ToS, but is also not the way devs want the game played. they tend to re-design skills that are used on autocast so that using them manually is the better play.

i wouldn’t say that LE has a “focus” on skill rotations, but it is certainly a playstyle that is well supported.

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