Level 1-40 feedback

as the title says some things i noticed while playing

  1. A keybind like ctrl+shift to compare offhand inventory item to offhand weapons (if duel wielding) and the right ring slot.
  2. A way to expand your inventory would be a good addition, with passive nodes like adaptation on the raptor staying in the same zone for as long is best. there is 2 ways to go about this, 1 is to just increase the amount of inventory space and have a scroll bar, 2 have tabs in the inventory like there are in the storage box
  3. The normal store needs some tabs like the gambling store to widen its stock, and another store that sells common goods with high forging potential would be nice counterpart to the gambling shop and make money more usefull.
  4. the ability to make a character that starts at level 50 if you already have a character of the same class at level 50. this would help a lot with being able to experiment with builds and with 5 classes with 3 masteries each and the inability to change your mastery after its been picked their is way too much grind if you want to really experiment and the requirement of needing a character already at level 50 of the same class keeps it from being too easy to make characters.

Hey there… Welcome to the forum…

Thanks for your feedback…

  1. Yip… Devs know about this one, unknown when they will ā€œfixā€ the issue of rings etc.

  2. Everyone wants magic bags of holding… :wink: . Not sure I recall anyone mentioning this need before but there is a secondary issue at play here… LE doesnt motivate picking up items unless you want to keep or use them - in which case you transfer them to your stash so inventory space isnt really an issue with this in mind… most new players tend to pick up stuff to sell like they do in other Arpgs but LE selling gear earns you virtually nothing and isnt worth it… Gold drops from kills in maps is generally more than enough… the only thing worth selling is Arena keys (if you dont use them)

  3. Store… More tabs… well, if the store actually sold things that were worth anything beyond shatter runes… Stores cannot sell high forging potential items - this is by design from the devs… they intend that these are purely stop gap items and you need to be playing/farming for what you need… Gambling shop is similar and cannot have high fp items - this was all recently changed to lessen the dependance people were having on gambling rather than playing the game for drops… Trading between players (with MP) etc is also something that directly impacts this - LOTS of very heated threads about this if you want to discuss those and see what the devs have in mind (hint, it has changed many times based on player feedback)… Making money more useful - this is an entire thread on its own but the short of it is that the devs are working on this and future uses for gold beyond buy more stash tabs.

  4. Character starts on level 50… literally hundreds if not thousands of posts and comments about this particualr issue - everything from fast leveling of alts to bypassing quests to get idol slots and mastery respecs… I’d recommend doing a forum search to participate in those and see what the general concensus is / devs ideas…

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