Lets talk about the monolith of fate and the enemies there

I don’t play that much, I admit, but every time I reach the monolith endgame there is something that strikes me as odd.

It is overpopulated by big strong mobs instead of groups of lesser ones.

This is at odds with everything else in the game. During the campaign you can encounter two soul cages tops close to each other, the rest is fodder. In the arena the situation is similar - while big strong mobs and bosses do come up - it is overwhelmingly populated by small guys. In the monolith, it is common to find five soul cages close to each other. In fact, it is completely possible for the soul cages to be the most numerous mob there.

What is more jarring - no other ARPG seems to do this. Numerous small mobs inside a greater rift, numerous small mobs inside a map, numerous small mobs inside of a shattered realm.

And this makes sense. One of the two biggest pulls of an ARPG (the other being loot) is killing hordes of monsters, something almost absent from the monolith. What most monolith runs look like is trying to dodge deadly ground attacks while circling the big mob. This to me is not fun.

Then we have the layout problem. Some of them are very narrow to the point where you cant dodge attacks you are meant to dodge even if you try.

So, why? Why made it like this? It is definitely deliberate for big mobs to be more common there but I cant find a good reason for this disparity to exist.

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