Lets talk about some absurd burning meatball (An attack by Volcanic Pyromancer)

Why is this attack is so inconsistent. I’ve seen it hit a wall and sometimes breaks. But most of the time it just sticks and climbs to whatever surface, tall bumps, pillars or impassable terrain and proceeds to hit you on the other side anyways. I’'ve seen it go through a wall before or climb some tall coral and killed me.

Not only that, aside from the stupid off-screen issue about some poison plant that looks like a throbbing an*s. This stupid malnourished skeleton on high heels can do that too. And when it does, its attack is already usually at its max strength and area making it hard to avoid it, oh did I forget to say it’s stupidly fast as well? Yes, its stupid burning meatball is usually already at its 1.H.K.O. state when you see it inches away rolling towards you waiting for you to say your prayers and contemplate in life because you lost that echo node you’ve been trying to farm just to be killed by one of these. I’ve been bombarded by this before from almost all sides leaving me no area to dodge and I realized I’m dead and just accepted my fate.

In all seriousness, any off-screen attacks by enemies that can literally 1-hit-kill you got no place in any loot-driven game.
That stupid throbbing an*s plant.
That stupid clunky piece of metal with some lightning orb inside that follow you and does off-screen attacks too. OH AND IT HURTS TOO! (those you can typically see in Temple of Lagon in Divine Era. Forgot its name already).
And this stupid meatball skeleton wearing high heels.

I’m fine with other enemies with slightly off-screen attacks but seriously not these ones.