Lets make cycle 1.1 5 weeks long

Heyal yall. I got another controversial idea for yall. This idea is born out of the already dropping player count. I had hoped at least 70K people would show up for the first weekend of this season. Unfortunately this did not happen.

As i said in my video. Devs have 1 benefit of the doubt. By releasing 1.1 in an unfinished state, they put themselves into a position where for the next month, they will need to be working 14 hours a day, asap to cover 9 months worth of content. This is a huge problem, as we lost 20K in 3 days. 99% of players who came back, did so because they had a lot of copium. This copium is now gone. Unless they devs make drastic actions, they will have 30K on cycle 1.2

Now speaking devs directly to you. Players will leave within 1 week once the moderate casual beats the harbinger once. In this time, you efforts should be on 100% doing rework of all classes, and SHINY CONTENT. Your racing the clock. I expect to hear an offical announcement within 7 days from you, and a revised plan to save this game. @eleventhourdevs

I wish you good luck.

If the devs made 1.1 5 weeks long, 1.2 would have the exact same content.
You do realize that implementing stuff takes time, right?
They didn’t even have time to finish everything they wanted for cycle 2 (like bazaar UI revamp).

I think they released it with 1.1 because of the false pretense that circulted the forums, that player loss was like poe and players would bounce back. That was the consensus, only a few people challenged that. I dont blame the devs for it, since hearing same thing all time can color their judgement.

Devs have shown being prideful many occasions, esp with servers earlier on 1.0. I think this mistake is also born of pride. Mostly reversable with hard work.

It is.

They did.

No one (seriously) expected 1.0 numbers again. As can be easily shown, any game will lose half it’s players always, no matter how good it is.

If this was 1.0 and we had a 75k peak and currently at 50k peaks everyone would be raving that it’s a great number for the launch of a new game. But since we had the hype of 1.0, expectations are unreasonable on both sides.

Again, 50k for a new ARPG that has a small team is very very healthy. It is very far from dying.
What happened was that 125k people tried it and will never return (nor would they ever return no matter what).
And a lot of people tried it and didn’t enjoy it and won’t return either anytime soon.
And a bunch of people were kinda like “meh” and returned at cycle start and left after that.
And now we have 50k people that are enjoying playing the game.
And quite likely we’ll only have 10k in a couple weeks. And back to 2-5k by cycle end.

If EHG maintains 50k players for another year or two, the game is more than healthy and successful. Though we all (well, except for the people that enjoy seeing games fail) expect it will get more.

So back to your point: 1.1 was 5 months in the making (and still not enough time for everything). The stuff they have on the roadmap for 1.2 won’t be anywhere near done in 5 weeks.
So yes, we could have cycle 2 last 5 weeks, but cycle 3 would have the exact same content.

If it can remain at 50K with no decay i would agree. But i am skeptical. By end of season where they did a poll, we had roughly 15K. That seems to be the hardfloor? (Proper world evades me). Are their games that stayed alive on skeleton crew? Yes. Elsword, wizard101, Grimdawn (online), Godswar Online (real prequel to PoE and Lost Ark for arpgs) etc.

But these games are all insanly pay to win. For those who want to try godswar, godsthrone is available. Its like the grand father of all arpgs that are online

LE does not need 100k+ concurrent players and 200k+ peak players to sustain itself and EHG. Assuming EHG’s monetisation strategies are working (which they might not be, given the how mixed the opinions of the MTX seem to be) and they’ve appropriately budgeted the game, LE could sustain itself off of a much, much smaller active player base than you’d realise. Chris Wilson himself has stated that, by his napkin maths, a niche game for a niche audience that is appropriately budgeted and monetised could sustain itself off of a player base of only 10k players: https://www.youtube.com/watch?v=o-mA55WPVKc On top of that, EHG has already stated that they’ve earned enough money to pay for the development of at least the current roadmap, if not more, so it’s not like they’re strapped for cash and desperately need a cash infusion. Unless they were lying, which I doubt.

Also, did you seriously just call Grim Dawn P2W?! Grim Dawn
 P2W
? Huh?

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Something I want to point out, Mike did say on this week’s dev stream that development on 1.1 started a bit late during 1.0’s “cycle”, as the first month or so of 1.0 was apparently an all-hands-on-deck situation just to get the servers stable and fix up the major bugs. They’ve since realised that starting development on the next cycle late into the current cycle isn’t sustainable long term if they want 3-4 month long cycles, so they’ve now switched to a development schedule similar to PoE’s where they’re working on 2-3 cycles at the same time. They’ve apparently already started working on some 1.2 and 1.3 stuff in the background, while they’re busy fixing the major bugs and problems that cropped up with 1.1. Still seriously doubt they’d manage a 5 week long cycle without possibly illegal crunch, but EHG does think that we’ll be getting the 3-4 month long cycles as originally planned from now on.

Yes, 3-4 months for what they planned to do is reasonable. Barely over a month isn’t.

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No. I was refering to it being run on a skeleton crew for online. As it is mostly a offline product. The expansion is their main focus as a single player game

That is very good news then. Thanks for letting me know. Seems obvious to me, but least rhey are learnjng. Shows promise.

Who are you? This is ridiculous :sweat_smile:

EHG is not your slave army.

I paid for the game, means i bought them, my interest is their own. Its in my interest to see the product i paid for not die. Consumers own the company, not the other way around. So short answer to the question, is yes.

By that logic you bought 0.0001% of LE as of the 10th of Feb, since LE sold 1 million copies around that time. So, by your own logic, you have approximately 0.0001% of a say in how EHG runs their game, aka basically nothing.

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Was more refering to the idea, that consumers have final power. Should we walk away. Employees are homeless and company dies. So yes, the company is a slÂȘve to all the consumers. And you own that percentage of that. So should be advocating for yourself

Even if it decays to 20k it’s still more then healthy, all good. More then 0.9, no major increases in team-size or costs, healthy game.

The hype gave huge amounts of revenue setting them off for a while which means they can develop with longer term goals in mind, hence loosing a few people is no big issue if they use the time to make their game more stable and substantial. Hence fixing the bugs, fixing their utterly horrendous localization and so on.

Grim Dawn is pay 2 win? Umh
 :rofl:
Also Grim Dawn isn’t working on a skeleton crew, they made a single player game and it was so successful they did tons of extra content for it.

I can imagine
 and so sooooo much still to fix left which wasn’t addressed. They’ve got their work cut out for them.

What?
What’s that notion?
What’s going on today that people make those absolutely ‘off-the-rails’ comments?

You bought their product, you didn’t buy them. They don’t give 2 shits about you. You went into it by making a informed decision on what they’re providing and that’s what they’re doing, you don’t get to make demands for more then they already do.

Also absolute crap. The last time I looked I can sell my company off, haven’t had a customer walk around and sell my stuff yet. :rofl:

No, they don’t.
You provide a product. If someone finds that product to be something they would like to use then they’ll buy it. Hence you fulfill your contract of keeping what you said you’ll provide. That’s it.

I don’t own my damn barber for getting a haircut and now get to demand he damn well should also cut my beard.

Consumer still owns your company for if he stops using service, you file charter 11 bankruptcy. Or you run out of money. And nor can you selling the company make it yours. The company belongs to the bank until your loan is fully paid. And B) selling a company means you need a buyer, and buyers dont buy companies that have negative reviews and hemorrhage money.

In both cases, the choice is not yours and not in your control. Your owned, indirectly.

Poorly structured grammer on my part. I was refering to the others. Just meant grim dawn online is a skeleton crew. Albeit poorly written by me.

20K is enough with box price. I posted research above. Most players are not gonna buy MTX.

PSA: your house you own in canada, or USA, UK, Australia and parts of Africa is also not yours. All land in this countries is crown land, your only renting it. You dont own the house, the land, or the deed, only right to lend it from crown. Same rules apply here. You will own nothing, and you will be happy.

For those who are curious: law is called expropriation. If public demands your land, or your buisness for other uses, the goverenemnt can legally force you. Also why the people own you and every buisness. We got all the final power.

Well, the fault in that logic is that if you provide a decent product then people buy that product, simple as is.

If my barber makes me and everyone else look like a grenade exploded on top of their head then obviously they’ll go out of business
 as they friggin should!

If they provide a good service reliably and aren’t overpriced beyond end then they’ll keep their business.

It’s no rocket science there. Don’t be shitty to customers. Make sure your product has quality. Treat your workers well. We’re not even talking about advertising since LE is now well known in the sector, so that’s a solved thing. And the other mentioned things are all you need.
Companies fail because they screw up in providing the basics, getting complacent and forgetting what should be done. That’s all. Never was any more or less to it.

Good that I’m not in a place which has such a baseline shit law then :slight_smile:

Yes, I bought a license to use this product, absolutely. I went into it knowing that full well, it’s a informed decision hence.

Good that they can’t force shit from me, since not in such a mess of a country. So doesn’t apply to me.

You got jack in terms of power. I got jack in terms of power. Public perception has the power, which excludes individuality and denominates a company to a general provider. Which is very good since it makes it not reliant on a single individual’s thought process but they ‘only’ need to know the rough direction of what people want.

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Yes, but a company won’t simply change everything in their products to what you want. When it’s a reasonable request and backed by enough consumers they likely will change it. If it’s a Karen making an unreasonable demand, they’ll ignore it.
And your request is a Karen demand.
Don’t be a Karen.
:laughing:

Most countries have a law of similar nature to some degree, they are not at will of the government, and allow you to challenge them from my knowledge. In Canada, they can just show up at your door, hand you the market value, and have them throw you out, if you resist you can be jailed and loose it LOL. School board here does this all time. Worst country in North America my opinion.

Back the the point. Last Epoch is tech in United States, a country with said law. I recommend LE to ditch that country and make their HQ in Dubai. Much better country, still have a form of the law, but no taxes at least.

Just for the records: this is a common misunderstanding of how Steam DB works.

What we see here is not how many players the game has.

Rather, is how many concurrent players the has had at any given moment in time.

Which means, the number of players tends to get diluted through their wake-up hours, unless there is something that concentrates players in a single moment of time - something like the moment when a new cycle is released.

So it’s not that we “lost” 20.000 players. Rather, many people were playing at the same time when the cycle was started, and now people are playing through their day, instead of all bwing together at the same time.

This can easily be seen in Path of Exile - each league, the league start has more concurrent players than the following weekend, even though people have more time to play when they’re not working. This happens because league start is, in some ways, an event that attracts people to be there.