I understand the need that you can’t have your own personal skill trees effect Skeletal Mage spells as that would be double dipping on the the scaling. However, I’m still sad I can’t have my army of Death Knights shoot flaming skulls at my enemies.
If the Soulfire unique item allows that though I’ll be happy.
For those who don’t want to look up the Soulfire item here are its stats with maximum values as of today:
Soulfire - Relic
+30% Chance to ignite on hit
–
+70 Health
+165% Chance to ignite on hit with fire skills and necrotic skills.
60% Increased fire damage if you have killed an enemy recently
100% Increased armor while ignited
100% Of Hungering Souls base damage converted to fire
Hungering Souls ignite on hit instead of possessing
Here’s the stats as of today for Torch Of The Pontifex with maximum values:
Torch Of The Pontifex - Two-handed blunt weapon
Base attack rate 0.9 - Slow
+38 Melee physical damage
60% Increased melee stun chance
–
+13 Spell necrotic damage
+170% Chance to ignite on hit
170% Increased fire damage over time
13% Increased fire damage taken
You cremate enemies you kill, burning enemies around them
You have a 10% chance to summon a burning skeleton for 10 seconds when you cremate an enemy
As can be seen these two items are meant to go together for creating a Hungering Souls fire build.
What I would like, as I mentioned earlier, is that these two unique items also apply to your Skeletal Mages when it comes to the Death Knight’s ability to cast Hungering Souls themselves.