Let players "soulbound" MG/CoF tagged items to let them keep using them in other faction

Problem:

Player starts MG and then gets progression stalled from item availability. Either because their build is uncommon / unpopular, or because the MG population declines during patch, or because they are just not great at using MG and endgame crafting together.

At this point they feel starved of items, and lament that if they switch to CoF they cant use their items, so they want to just quit until next season.

Solution:

Let players “soulbound” MG/CoF tagged items they own, making them untradable ungiftable, but allowing them to be used while they are in the opposing faction.

Consequences:

  1. This does not affect solo modes at all
  2. It would allow players who get “stuck” with MG item availability an easier option to fix than rerollilng or fighting faction tagged items
  3. It would allow players who get to late game CoF and want to go to the “next level” optimising a build to switch and level MG to see if they can market purchase something, causing them to sell items on the market, making it healthier
  4. there might be new optimal cross-faction strartegies… which seems like an okay thing, as it would provide even more strategic depth to the game
  5. MG players might more often level CoF to be able to farm runes/glpyhs, hard to buy items, and all the CF stuff that drops during this time is untradable…
  6. might want a new loot-filter to hide “CoF” tagged loot, if a primary MG player is grinding and looking for stuff to sell while technically in the CoF faction

Your proposed solution would just create a meta of starting with one faction, getting easy gear, switching to the other, get more gear, etc. And would place people that don’t want to trade at a disadvantage or force them to do so.

There are already several threads about this, this being the most recent one:

1 Like

As DJ daid this wouldnt stop the faction flopping.

Which is the whole point of the downside.

I however 100% agree with u on the progress of gear u have already gotten and have equiped being a bad thing. All it does is wast the players time. To then have to re-grind all that craft, slam exalts ect. At no point should what a player achieved be set back as a downside. Imo theres no good arguments for keeping it the way it is

My point is the downside is a very badly thought out friction

There have been good suggestions on how to change this to not allow for faction flopping to become a meta

Hardcore says hello, as does losing stability when you die in a quest echo or losing a gaze when you die in a Shade fight. Many arpgs have you lose xp on death so it’s a bit weird that there aren’t more of these consequences in LE.

It’s not, uou just really don’t like it, which is fair enough.

No it doesnt iv already said that any time this topic is brought up.

One can explain why its badly thought out whether they like it or not. People trying to point that out doesnt mean they dont like.

As for the other downside u bring up especially hardcore. U lose access to ur stash due to no perma death. Having some sort of death penalty for that mode makes sense.

Xp different thing vs loosing ur gear that can set u back to 100c from 400c. Again tried pointing out why its badly done

Please actually think about why this topic keeps getting brought up.