Regarding Lich Mastery:
I can agree that the Lich tree is a bit chaotic, but you can achieve alot of things with it.
Keep in mind that the Lich tree is very very old and will probably get a rework similar to Spellblade or FG.
Also we do miss Warlock, so maybe once Warlock makes it into the game Lich can get more indentity, when maybe some things move over to warlock and get more specialized (this is just an assumption)
I would not call Lich “inconsitent”, but rather a very versatile mastery.
And that’s a good thing.
Flurry is probably the most insane skill ever for any ailment to this day.
First things first: Just because a skill doesn’t has crazy support within the skill tree, that doesn’t make this skill “bad” for a particular playstyle. There are so much other sources of ailments for example.
But now the important part: Flurry has insane bleed support.
The 40% reduced ailment frequency is just for balancing reasons, because otherwise the skill would be beyond broken.
Flurry does have 40% bleed chance (+ physical shred) every 3rd hit with one node + 69% bleed chance for every hit via the adrenaline nodes.
PLUS 30% Bleed Effect (which is multiplicative)
This is probably the single best bleed skill in the game, besides Puncture obviously, which also has baseline bleed support.
LE is doing Ailments very differently compared to any other similar game and that’s great.
I don’t want the same ailment mechanic from other games.
You definitely need to build different and that’s cool.
I personally don’t see a “clunkiness” in using different skills. (Except some exceptions like Devouring Orb maybe).
You can scale attack/cast speed and make such buidls alot faster and smoother.
I think Rogue in general and especially Bladedancer is one of the must smooth and fluid things ever.
There are soem very few nodes that can make a build “clunky”.
But what one persons call clunky, the next person call it “change of playstyle”
(Example the Skill Node in Shadow Cascade, which removes attackspeed scaling or the Baseline Skill Dark Quiver)
While there are obviously alot of bugs, i would not state “there are alot of bugs”, especially for the current state of development this game is really well polished.
VR not working as intended is a known issues.
But i have to give the devs alot of freedom for this, because that’s probably one of the most complex skills mechanically that exists in the game.