I will start from something particular to something general. I’m playing LE for quite some time. Currently I decided to make some bleed DoT build. Started to play Lich since it has some support for DoT. I haven’t managed to wrap the Lich mastery in my mind at all. Seems like it hasn’t got its niche at all. Lich is still very strong, I agree. But my point is that the whole mastery is very inconsistent. Like EHG didn’t know what they want Lich to be. Yeah, it’s low life, it can utilize it very good and etc. It’s DoT centered as well. But then starts some mess. We have some bonuses for bleed and poison here and there. Also we have some DoT skills + some Lich specific ailments such as Dammned and the other necrotic “spooky” things. What’s the point to have a bunch of different mastery specific ailments? Can somebody explain it please?
So I didn’t manage to wrap my mind around Lich mastery and switched to the Bladedancer. It has a lot of support for bleed as I wanted. But there is another problem. We get to the next very strange point in the game. Common ailments such as Bleed for example are scaled through attack speed mostly (armour shred and physical shred are also ailments and they also scaled with the attack speed). It’s a very strange thing. If I want to play DoT I need to continuously attack as fast as I can. Isn’t this very inconsistent? Okay, I chose flurry. It has really nice attack speed. What do I see next? Ailments chance reduced by 40% from flurry hits and it has poor support for bleed in the skill tree. Okay, I can use puncture to get some nice buff for bleed once per 2-4 seconds. But the gameplay becomes clunky. Puncture is clunky. I can’t trigger it, I can’t make it instant since all the bladedancer skills are attack skills depending on the attack speed. I need to make a clunky pause to get usefull buff from flurry. Bladedancer specific skills look very funny to me. Dancing strikes have a good bleed support. But it looks like uncontrolled combo-wombo mambo-jambo jumping around. All the bladedancer mastery skills are this uncontrollable, clunky and SLOW mambo-jambo. Do you think that adult man will play this monkey-style jumping around? Obviously not.
The third point I really hate is that how the “buffs” work. Most of the skills can be respected to be buffs to support your primary skill. But frequently there is no way to make them instant skills. Usually your gameplay looks like continious usage of the primary skill and then clunky pause to cast some skill to get its buffs. It’s very annoying.
I know that there is EHG pose on this. They don’t want any triggered skills, they don’t want any insta/auto cast skills and etc.
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Do you like the ailment mechanic in the game? Is it okay for you that if you want to play DoT you need to attack all the time as fast as you can? Isn’t it strange?
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Are you okay with this clunky thing when you need to stop to cast some buff? Like when you need to use puncture while using really fast flurry? Does it feel right?
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Are you happy with bladedancer mastery skills? Doesn’t it look like assasin’s creed kiddo something? Do you feel that those skills in reality are slow and clunky?
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Still there is a lot of bugs in the game. Is it okay that Volatile reversal never worked as intended which basically ruins most of the VK builds? Is it fine?