The legendary item reveal post (Legendary Items and Eternity Cache) states: “Low level unique items will generally roll with more Legendary Potential than end game uniques.”
Lastepochtools appears to prove that false. Rather than being based on their level requirements, items have an “effective level for legendary potential” stat that seems to be completely arbitrary and not related to either level requirement or drop rarity at all. For example, Prism Wraps, a level 5 unique, has an effective level of 90, while Paranoia, a level 85 unique, has an effective level of 0 (higher means less likely to have legendary potential, so lower is better).
Now, I am a bit curious why this seems so arbitrary, and also why it was not communicated, but my real grief lies slightly elsewhere.
The legendary reveal post also states that “Being in a higher level zone is the only thing that you can do to increase the chances of getting Legendary Potential on an item that drops.”
So higher level zones apparently increase the chances for legendary potential.
With this in mind, why is it that Gamblers Fallacy / Erzas Ledger, items that can only be acquired once per character in a level 6 zone, have an effective level for legendary potential of 200?
I can understand this decision for Orchirians Petals, which also has 200, because it can be farmed with a max level character. But an item that takes 10-15 minutes of unfun gameplay (because lets be honest, I like the campaign, but running the very beginning over and over can not be called fun) to acquire, during which you earn nothing else, unlike any other unique farming attempts during which you still get normal gameplay rewards, should not be this hard to acquire with legendary potential.
I have at this point made about 50 attempts and have yet to see a Gamblers Fallacy with even 1 legendary potential, which is quite frustrating.
A solution I’d be okay with would be to make the reward from that quest unable to generate legendary potential, but allow players to find those two legendaries in the endgame somewhere - in the case of gamblers fallacy, maybe as a rare reward from the gambler for example. That would be fitting, at the very least.
Happy to hear other opinions on this. I love the patch and legendaries in general, I’m just bummed that one of the core items of my build is not only very difficult to acquire with any potential (I dont mind that part), but that I essentially cant play the game while trying for it.