Hello all!
Big fan of the game so far, it’s got a lot of interesting ideas and it’s doing a lot of things very very right!
However a massive issue that has plagued my want to play this game, and one that has increasingly frustrated me as I near my 5th nearly max build, is how bad left clicking feels in this game.
Left clicking is a super key aspect of how an ARPG feels and Last Epoch misses the mark in a lot of respects to it.
First off: Movement
Moving feels okay, and this is not a complaint about movement speed. The issue is how ‘sticky’ mobs are when you are trying to navigate around them.
Every other ARPG out there when you collide with an enemy monster, even a slight angle will allow you to slide around their hitbox to continue on your way. In LE, you grind to a halt with what feels like an inflicted 90% slow.
I was running empowered mono earlier and despite mobs having a huge chance on hit to slow I swear as a melee build I couldn’t even tell that affix was there or affecting me I’ve grown so used to being at 10-15% movement speed when trying to scoot around enemies in a pack.
Secondly: Targeting
For some reason a huge quantity of enemies in this game are ‘invisible’ to the mouse. They have no outline when you hover over them, they present no HP bar up top, they exist on your screen but you cannot target them. AOE and manually attacking where they are work, but combined with the first point, it’s super jank and it doesn’t feel good. It makes ‘move to an out of range enemy’ impossible to use and flat out breaks some things like serpent strike’s ‘out of reach’ melee dash.
Thirdly: Zone transitions
Instantly zoning to a new area when you hit the invisible transition box feels awful. I’ve been shunted into them by enemy forced movement attacks, dodged into them while fighting an enemy near them, etc. It’s left so many drops on the ground during campaign. Moving zones should require a discreet intentional left click.
Fourth: UI/UX issues
The monolith seems to be checking if LMB is currently pressed when the mouse passes over it. This results is some whacky crap happening in instances like dragging a piece of equipment over to the crafting window and the mouse happens to pass over the monolith and it opens the monolith UI and closes your inventory/crafting window.
There is no priority for what windows are open when it comes to tooltips/clickability. If you’re trying to scroll through your available affix shards and the mouse is over your inventory, it will start interacting with your inventory on LMB/mouseover despite you having the window open for affix shards.
It also requires several clicks sometimes to pick items up off of the floor and it’s honestly such a chore how bad picking up items is that it’s forced me to make ever stricter loot filters to avoid picking up items as much as possible.
All of this stuff combined makes for a highly frustrating experience with one of the most fundamental aspects of an ARPG: Left clicking.