LE S2 is great, but here is some Feedback

So, first I have been enjoying the game, there are a ton of improvements from last year, which even made me change negative review on steam (now it is positive), I pretty much hated the game in the previous version.

  • Graphics improved, it is not a substantial change but noticeable enough for those who played previous year.

  • Gameplay is a lot smoother (I had constant lags/stuttering and just a feeling of desync in previous patch) it is all gone now. I only had few locations in entire game where my FPS dropped a little bit.

  • Balance, Sentinel rework feels great to play, autocast abilities that are a support, and main big blast skill, is very good. Now do the similar rework with all other classes. I was surprised to find that my old sorceror guy is not only playable but still knocks down 1600 corruption monolith bosses.

  • Uber aberroth is great but we need more bosses, like this, 3-4 more bosses.

  • Target farming uniques is great, but there has to be some scaling of rarity into LP potential, kill 1500+ corrupt boss, for 30 times and looting 10x 0lp items feels stupid.

Feedback part.

  1. Add Mana Well to the zone between maps. Or auto heal/replenish mana between maps, with default mana regen rate around 8-10 mps, having a huge mana pool, and waiting for weeks and months for it to regenerate, is silly.

  2. Add persistent hideout, it already exists it is a zone between maps, but let us customize it a bit and make it a default spawning point with a quick teleport (doors) to factions.

  3. Add weaver facility to weave zones on monoliths to the hideout, finding cemetery to weave it is a chore, and I don’t think this should be unlocked instantly, but as a reward for a certain weaver rank or weaver boss? That would improve game retention for endgame players.

  4. Fix the damn dupes once and for all, another chinese monkey is duping gold right now and it is all over the internet.