So, first I have been enjoying the game, there are a ton of improvements from last year, which even made me change negative review on steam (now it is positive), I pretty much hated the game in the previous version.
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Graphics improved, it is not a substantial change but noticeable enough for those who played previous year.
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Gameplay is a lot smoother (I had constant lags/stuttering and just a feeling of desync in previous patch) it is all gone now. I only had few locations in entire game where my FPS dropped a little bit.
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Balance, Sentinel rework feels great to play, autocast abilities that are a support, and main big blast skill, is very good. Now do the similar rework with all other classes. I was surprised to find that my old sorceror guy is not only playable but still knocks down 1600 corruption monolith bosses.
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Uber aberroth is great but we need more bosses, like this, 3-4 more bosses.
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Target farming uniques is great, but there has to be some scaling of rarity into LP potential, kill 1500+ corrupt boss, for 30 times and looting 10x 0lp items feels stupid.
Feedback part.
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Add Mana Well to the zone between maps. Or auto heal/replenish mana between maps, with default mana regen rate around 8-10 mps, having a huge mana pool, and waiting for weeks and months for it to regenerate, is silly.
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Add persistent hideout, it already exists it is a zone between maps, but let us customize it a bit and make it a default spawning point with a quick teleport (doors) to factions.
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Add weaver facility to weave zones on monoliths to the hideout, finding cemetery to weave it is a chore, and I don’t think this should be unlocked instantly, but as a reward for a certain weaver rank or weaver boss? That would improve game retention for endgame players.
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Fix the damn dupes once and for all, another chinese monkey is duping gold right now and it is all over the internet.