20% increased Skeleton Warrior damage per active Skeleton Warrior
Fallen Legion
2 Pieces Set
Ribs of the Fallen Legion
Grip of the Fallen Legion
(2) Set:
Skeleton Warriorâs auto resummon event spawns 1 Extra Skeleton Warrior
1% increased Skeleton Warrior Penetration per Maximum Extra Skeleton Warrior
Extra Skeleton Warrior
Is a Skeleton Warrior
Unsummoned after 10 seconds
Cannot be absorbed
Cannot be consummed
Cannot be sacrified
Cannot be killed by Partyâs skills
Cannot be used as units to buff other skills
Does not count towards Maximum Skeletons
Does not count towards Maximum Skeleton Warriors
Maximum Extra Skeleton Warriors: Maximum Skeletons x4
Explainer
Fantasy: Skeletal Army, Lernaean Hydra
Concept: Lead a powerful army of forever fast raising Skeletons. The more they are killed, the more they multiply.
Best attributes: Minion Penetration, Minion Damage
Gameplay:
Summon 1 Skeletal Warrior. Total = 1.
It dies. It Resummons. Now you have 1 Skeleton Warrior + 1 Extra Skeletal Warrior. Total = 2.
They die. They Resummon. Now you have 1 Skeleton Warrior + 3 Extra Skeleton Warrior.s Total = 4.
They die. They Resummon. Now you have 1 Skeleton Warrior + 7 Extra Skeleton Warriors. Total = 8.
They die. They Resummon. Now you have 1 Skeleton Warrior + 15 Extra Skeleton Warriors. Total = 16.
âŚetc., up to 49 Extra Skeleton Warriors.
Skeleton Warriors die after 1 hit: Skeleton Warriors die very often
Dead Skeleton Warriors auto resummon instantly: Skeleton Warriorsâ death triggers a Resummon event.
In order to avoid death loops due to enemy poison pools on ground, the Resummon event could happen at a random location within 2m of the death location + could grant a 0.5s Immunity to the Skeleton Warrior
Necromancer / Unbound Necromancy: +1 Maximum Skeleton
Necromancer / Tyrantâs Legion: +1 Maximum Skeleton
Summon Skeleton / Marrow Walkers: +1 Maximum Skeleton
Summon Skeleton / Hollow Walkers: +1 Maximum Skeleton
Summon Skeleton / Grave Walkers: +1 Maximum Skeleton
Hollow Finger: +1 Maximum Skeleton
Hollow Finger: +1 Maximum Skeleton
Armor prefix: +1 Maximum Skeleton
Maximum Skeletons: 3 + 9 = 12 Maximum Skeletons
Maximum Extra Skeleton Warriors: 12 x 4 = 48 Maximum Extra Skeleton Warriors
20% Increased Skeleton Damage per active Skeleton Warrior: 20% x (1 + 48)= 980%
Skeleton Warriors can overlap each other: Melee Warriors can apply hits on the same target
Unsummoned forever after 10 seconds: Temporary, Warriors. Unsummon event does not
trigger resummon. If you want it to resummon, it must dies within its 10 seconds life span.
Cannot be absorbed / consummed / sacrified / killed by Partyâs skills / used as units to buff other skills:
Deactivates active / passive skill nodes / items that scale based on the number of Minions, / Skeletons
Bone Curse / Merciless: 50% Increased Minion Physical Damage
If itâs âdeath on hitâ then ground DoTs wouldnât be an issue, though ground hit effects (if there are any) would be. My concern would be for Sacrifice though your âdoes not count as minion for other skillsâ would deal with that though that would mean they wouldnât be affected by Dread Shade, maybe just âcanât be Sacrificedâ/killed by player skills (or equivalent) such that they also donât provide infinite health via the Health Drinker Necro passive (unless they had 1 HP).
Why not just something like âIs not a minion but scales with minion tagsâ.
Also, what is âincreased Skeleton Warrior Penetrationâ? I donât think something like that exists. Shouldnât it be minion phys pen, instead? Or some other pen?
The first power of the 2 pieces adds up to 48 Extra Skeletal Warriors. As Skeleton Warriors, they are tagged with âSkeletonâ and âMinionâ. Some skills use one or the other. While you could remove those tags (for example, tag them only with âallyâ), it might also remove some benefits of these tags, like âIncreased Minion Melee Damageâ / âIncreased Skeletons Damageâ on items, or buffs to âMinion Damageâ granted by other skills. Players would logically expect those Extra Skeleton Warriors to be both âSkeletonâ and âMinionâ, and benefit from such bonuses.
Any way, other skills (damage, life, etc) should not scale with those 48 Skeleton Warriors, or else it could break the balance of the game.
These restrictions are an attempt to contain the side effects.
Let me know if you find an easier way to do it
Minion is too broad, it would also buff Skeleton Archers, Abomination, Golem, âŚetc. Other minions already have well established builds that should not be impacted by this new one.
So I imaginated a new affix dedicated to Skeleton Warriors.
The penetration could have been contained to physical, but as the Pebbleâs set grants Elemental damage, and sometimes it can be useful if the target is immunized against Physical damage, I suggested that the Penetration only targets Skeletal Warriors (for any damage type).
I didnât say to remove the tags. I said to not count as a minion but still scale as a minion. Maybe âIs a minion but doesnât count as a minionâ would be clearer, or âScales with minion tag but doesnât count as a minionâ.
You can simply word it: âYour skeletal warriors have X increased physical penetrationâ. This is not something new, most minion skills have similar wording for buffs that apply only to that minion and no others.
There are already examples of similar things in uniques, like event horizon or atrophy. You can just reword to something like: âx% penetration against all resistances for your skeletal warriorsâ.
The only drawback I see is that these rules do not prevent the player to kill its own Skeletal Warriors (which could lead to have 48 Extra Skeletons nearly permanently).
Whether player is allowed or not to manipulate the death of its own Skeleton Warriors is game design decision.
If devs decide to limit Skeleton Warriorsâ death to a hit performed by enemies:
Dead Skeleton Warriors auto resummon instantly after dying from an enemy hit
Looks valid.
I still like the fact this number scales with the number of Maximum Extra Skeleton Warriors, so it gives an incentive to the player to chase all the +1 Maximum Skeleton nodes / items, especially Necromancer / Unbound Necromancy, which is costly (7 points).
For example:
+1% penetration against all resistances for your Skeletal Warriors per Maximum Extra Skeleton Warrior
Iâd say that your idea has been understood by now. If it gets implemented, let the devs worry about the proper wording
Based on other itemsâ wording, Iâd say it makes more sense to switch that sentece around to â+1% penetration per Maximum Extra Skeletal Warrion for your Skeletal Warriorsâ. But again, I guess we should let the devs worry about proper wording
Yeah, I just meant that this thread has already went to lengths to explain what itâs supposed to do and not do. I donât think thereâs any doubt left on what the limitations should be. So at this point, wording would be up to the devs.
Oh I wholly agree, just wanted to add what we all know (including the devs) that often times what we think is clear doesnât quite come across that way to many but there will be ample opportunity at that point to provide the input. So as you are saying, thereâs no point in trying to wordsmith on this post.