LE Proposal 2 - Necro Fallen Legion 48 Extra Skeleton Warriors

4K Poster


Planner

https://maxroll.gg/last-epoch/planner/t27df0d1


Ribs of the Fallen Legion

Level 5 Set Acolyte Body Armor

  • Skeleton Warriors die after 1 hit
  • Dead Skeleton Warriors auto resummon instantly

Grip of the Fallen Legion

Level 10 Set Off-Hand Catalyst

  • Skeleton Warriors can overlap each other
  • 20% increased Skeleton Warrior damage per active Skeleton Warrior

Fallen Legion

2 Pieces Set

  • Ribs of the Fallen Legion
  • Grip of the Fallen Legion

(2) Set:

  • Skeleton Warrior’s auto resummon event spawns 1 Extra Skeleton Warrior
  • 1% increased Skeleton Warrior Penetration per Maximum Extra Skeleton Warrior

Extra Skeleton Warrior

  • Is a Skeleton Warrior
  • Unsummoned after 10 seconds
  • Cannot be absorbed
  • Cannot be consummed
  • Cannot be sacrified
  • Cannot be killed by Party’s skills
  • Cannot be used as units to buff other skills
  • Does not count towards Maximum Skeletons
  • Does not count towards Maximum Skeleton Warriors
  • Maximum Extra Skeleton Warriors: Maximum Skeletons x4

Explainer

  • Fantasy: Skeletal Army, Lernaean Hydra
  • Concept: Lead a powerful army of forever fast raising Skeletons. The more they are killed, the more they multiply.
  • Best attributes: Minion Penetration, Minion Damage
  • Gameplay:
    • Summon 1 Skeletal Warrior. Total = 1.
    • It dies. It Resummons. Now you have 1 Skeleton Warrior + 1 Extra Skeletal Warrior. Total = 2.
    • They die. They Resummon. Now you have 1 Skeleton Warrior + 3 Extra Skeleton Warrior.s Total = 4.
    • They die. They Resummon. Now you have 1 Skeleton Warrior + 7 Extra Skeleton Warriors. Total = 8.
    • They die. They Resummon. Now you have 1 Skeleton Warrior + 15 Extra Skeleton Warriors. Total = 16.
    • …etc., up to 49 Extra Skeleton Warriors.
  • Skeleton Warriors die after 1 hit: Skeleton Warriors die very often
  • Dead Skeleton Warriors auto resummon instantly: Skeleton Warriors’ death triggers a Resummon event.
  • In order to avoid death loops due to enemy poison pools on ground, the Resummon event could happen at a random location within 2m of the death location + could grant a 0.5s Immunity to the Skeleton Warrior
  • Fallen Legion 2p: When 1 Skeleton Warrior dies, 2 resummon (Lernaean Hydra)
  • Necromancer: +1 Maximum Skeleton
  • Necromancer / Unbound Necromancy: +1 Maximum Skeleton
  • Necromancer / Tyrant’s Legion: +1 Maximum Skeleton
  • Summon Skeleton / Marrow Walkers: +1 Maximum Skeleton
  • Summon Skeleton / Hollow Walkers: +1 Maximum Skeleton
  • Summon Skeleton / Grave Walkers: +1 Maximum Skeleton
  • Hollow Finger: +1 Maximum Skeleton
  • Hollow Finger: +1 Maximum Skeleton
  • Armor prefix: +1 Maximum Skeleton
  • Maximum Skeletons: 3 + 9 = 12 Maximum Skeletons
  • Maximum Extra Skeleton Warriors: 12 x 4 = 48 Maximum Extra Skeleton Warriors
  • 20% Increased Skeleton Damage per active Skeleton Warrior: 20% x (1 + 48)= 980%
  • Skeleton Warriors can overlap each other: Melee Warriors can apply hits on the same target
  • Unsummoned forever after 10 seconds: Temporary, Warriors. Unsummon event does not
    trigger resummon. If you want it to resummon, it must dies within its 10 seconds life span.
  • Cannot be absorbed / consummed / sacrified / killed by Party’s skills / used as units to buff other skills:
    Deactivates active / passive skill nodes / items that scale based on the number of Minions, / Skeletons
  • Bone Curse / Merciless: 50% Increased Minion Physical Damage
  • Dread Share / Grim Fate: 60% Increased Minion Physical Damage
  • Harvest / learned Weakness: 100% Global Increased Critical Chance
  • Harvest / Legion of the Lich: 250% Increased Minion Critical Chance, if recent crit using Harvest
  • Summon Skeleton / Lone Guardian: 30% Increased Skeleton Critical Chance, but only 1 Skeletal Warrior
  • Does not count toward Maximum Skeletons / Skeleton Warriors: Lone Guardian’s limit is bypassed
  • Dread Phalanx: 80% Increased Skeleton Damage. Compatible with Lone Guardian (rounded to 1 Skeleton)
  • Summon Skeleton / Immortal, + Sinathia’s Resurrection: Nope. Bad mechanic. Too slow. Remove them



https://i.ibb.co/R4ZV8KyD/Capture-d-cran-2025-02-15-204410.png





https://i.ibb.co/Rk7cqcj7/Capture-d-cran-2025-02-15-204555.png

If it’s “death on hit” then ground DoTs wouldn’t be an issue, though ground hit effects (if there are any) would be. My concern would be for Sacrifice though your “does not count as minion for other skills” would deal with that though that would mean they wouldn’t be affected by Dread Shade, maybe just “can’t be Sacrificed”/killed by player skills (or equivalent) such that they also don’t provide infinite health via the Health Drinker Necro passive (unless they had 1 HP).

Yes the formulation is uncomplete.
What I would like to avoid is the exploit of 48 Skeletons for the purpose of buffing skills like

  • Golem Amalgam of Primalist (scales with nearby minions)
  • Golem bone kindling (scales with scales with minions consummed)
  • Golem unnatural speed (scales with nearby minions)
  • Golem marrow eater (scales with nearby minions that die)
  • Hungering Souls / Necromantic Emanation (scales with minions)
  • Marrow Shards / Treachery (scales with minions you kill)
  • Drain Life / Hecatomb (scales with minions you drain)
  • Assemble Abomination (scales with minion absorbed)
  • Assemble Abomination / Engorgement (scales with minion absorbed)
  • Acolyte’s Wraithlord’s Harbour helm (scales with minions consummed)
  • Life Drinker (scales with minions consummed in case potion cooldown is zero)
  • Sacrifice (scales with minions sacrified)

https://www.lastepochtools.com/skills/summon_bone_golem/nodes
https://www.lastepochtools.com/skills/hungering_souls/nodes
https://www.lastepochtools.com/skills/marrow_shards/nodes
https://www.lastepochtools.com/skills/drain_life/nodes
https://www.lastepochtools.com/skills/assemble_abomination
https://www.lastepochtools.com/skills/assemble_abomination/nodes
https://www.lastepochtools.com/db/items/UAwNgLAzBCsQ
Life Drinker - Official Last Epoch Wiki
https://www.lastepochtools.com/skills/sacrifice/nodes

A better description would be:

“Cannot be absorbed, consummed, sacrified, nor killed by party’s skills, nor used as units to buff other skills”

  • Do not count as Minion for other skills

  • Do not count as Skeleton for other skills

  • Cannot be absorbed

  • Cannot be consummed

  • Cannot be sacrified

  • Cannot be killed by Party’s skills

  • Cannot be used as units to buff other skills

How does that sound ?

Why not just something like “Is not a minion but scales with minion tags”.

Also, what is “increased Skeleton Warrior Penetration”? I don’t think something like that exists. Shouldn’t it be minion phys pen, instead? Or some other pen?

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The first power of the 2 pieces adds up to 48 Extra Skeletal Warriors. As Skeleton Warriors, they are tagged with “Skeleton” and “Minion”. Some skills use one or the other. While you could remove those tags (for example, tag them only with “ally”), it might also remove some benefits of these tags, like “Increased Minion Melee Damage” / “Increased Skeletons Damage” on items, or buffs to “Minion Damage” granted by other skills. Players would logically expect those Extra Skeleton Warriors to be both “Skeleton” and “Minion”, and benefit from such bonuses.

Any way, other skills (damage, life, etc) should not scale with those 48 Skeleton Warriors, or else it could break the balance of the game.

These restrictions are an attempt to contain the side effects.

Let me know if you find an easier way to do it :slight_smile:

Minion is too broad, it would also buff Skeleton Archers, Abomination, Golem, …etc. Other minions already have well established builds that should not be impacted by this new one.

So I imaginated a new affix dedicated to Skeleton Warriors.

The penetration could have been contained to physical, but as the Pebble’s set grants Elemental damage, and sometimes it can be useful if the target is immunized against Physical damage, I suggested that the Penetration only targets Skeletal Warriors (for any damage type).

I didn’t say to remove the tags. I said to not count as a minion but still scale as a minion. Maybe “Is a minion but doesn’t count as a minion” would be clearer, or “Scales with minion tag but doesn’t count as a minion”.

You can simply word it: “Your skeletal warriors have X increased physical penetration”. This is not something new, most minion skills have similar wording for buffs that apply only to that minion and no others.

There are already examples of similar things in uniques, like event horizon or atrophy. You can just reword to something like: “x% penetration against all resistances for your skeletal warriors”.

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Looks valid.

The only drawback I see is that these rules do not prevent the player to kill its own Skeletal Warriors (which could lead to have 48 Extra Skeletons nearly permanently).

Whether player is allowed or not to manipulate the death of its own Skeleton Warriors is game design decision.

If devs decide to limit Skeleton Warriors’ death to a hit performed by enemies:

  • Dead Skeleton Warriors auto resummon instantly after dying from an enemy hit

Looks valid.

I still like the fact this number scales with the number of Maximum Extra Skeleton Warriors, so it gives an incentive to the player to chase all the +1 Maximum Skeleton nodes / items, especially Necromancer / Unbound Necromancy, which is costly (7 points).

For example:

  • +1% penetration against all resistances for your Skeletal Warriors per Maximum Extra Skeleton Warrior

Otherwise, your suggestions might be sufficient.

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I’d say that your idea has been understood by now. If it gets implemented, let the devs worry about the proper wording :laughing:

Based on other items’ wording, I’d say it makes more sense to switch that sentece around to “+1% penetration per Maximum Extra Skeletal Warrion for your Skeletal Warriors”. But again, I guess we should let the devs worry about proper wording :wink:

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And then we may provide some suggestions to that, which is sometimes needed as the meaning doesn’t always come through as clear as intended. :wink:

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Yeah, I just meant that this thread has already went to lengths to explain what it’s supposed to do and not do. I don’t think there’s any doubt left on what the limitations should be. So at this point, wording would be up to the devs.

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Oh I wholly agree, just wanted to add what we all know (including the devs) that often times what we think is clear doesn’t quite come across that way to many but there will be ample opportunity at that point to provide the input. So as you are saying, there’s no point in trying to wordsmith on this post.

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