You’re totally right. A small group of people in an elevated position behaving self-servingly and focusing primarily on their own interests instead of those of the larger group they’re meant to represent has never happened ever. It’s never happened in education, banking, business, government, sports, medicine, religious and spiritual organizations, charity, law enforcement, technology, gaming, journalism, law, entertainment, or really just any organization of any kind. Totally imaginary, doesn’t happen, definitely not to gamers.
That would definitely prevent any and all possible behavior which is not 100% altruistic. Unless, of course, there were even the smallest chance that anybody could ever communicate with each other in a more private, secret way. It’s a good thing no method of doing that exists!
The idea that devs need to sink some arbitrary number of hours into actively playing each class in all its possible iterations in order to balance them - and also do so equal to a player with a singular, narrow, and probably self-serving viewpoint of the game - is not sensible, just arrogant. This is why forums and data and analytics exist.
This is specious at best. Even at a smaller company like EHG where people are going to wear multiple hats, the idea that spending time on design and balance automatically takes away from implementation of new content is silly.
And even if it did, there’s still no reason to alienate every other player by creating a Special Cool Kids Balance Group, because anybody who’d be in the SCKBG can already share their thoughts and concerns on balance and discuss them with anyone else who might be in the SCKBG right now. That alleged higher quality feedback can already be delivered to the devs. Once again: The only real goal of such a group is to create a caste system for feedback and ostracize “average joes”.
A “best players only” feedback group does not make that result more likely in any way whatsoever. It’s just gatekeeping.
Outliers in usage, for one, are extremely easy to identify with data, and those are generally the most egregious things that need to get nerfed. If you run analytics on every character that’s pushed X Corruption and the majority of them are using the same item/build/class, there’s clearly a problem there and something needs to be changed. I don’t think anybody’s proposing that be where the process starts and ends, though.