Only 5 weeks in and the title is a lie… We missed last week! My apologies for that, with all that’s going on to get ready for Alpha this slipped past. Next week’s post might be a bit light, or we might skip it as it will be shortly after the Alpha’s release. We’ll see.
Michael has been working on adding enemies to the rest of the Alpha’s levels and fixing various issues and bugs that have arisen. His internal patch notes list is probably 2 and a half pages!
Mitchell has been working on a new unique, Dreamthorn, as well as back-end changes and a few fixes.
Mike has been working on login and related systems. Logging in is now fully functional-- you input your website login details and if you have the appropriate backer tiers you can play!
Luke has been working on various graphical tweaks in levels, as well as adding settings.
Rik has been making lots of small changes and fixes to the new Alpha levels, as well as adding three new Arenas to cycle between.
Kyle has been continuing to add NPCs that give story, and people like the blacksmith and shop keeper to the new levels.
Rob has been implementing ambient sounds into the first level, working on new music for the levels and implementing sounds that our sound team has made.
Guess what sound effect this is!
Speaking of sound team… One of them is Brandon! He’s been working on lots of new and improved sounds for the Alpha.
Sergey has been working on some artwork for an upcoming surprise… He has also made a batch of new silhouette sketches for the Rogue, so we can work on some gear for her.
Txus has been continuing to work on retopology for void cultist enemy variants. He was also working on the model for the portal that will be available in some Alpha supporter packs.
Dmitry has been adding the last few tweaks to the new Necromancer model, and also retopologized and textured a new waypoint model.
Derek has been continuing to animate the new void enemies, including this Hammerfist.
Sam has finished up with void death and trail effects and has moved on to beefing up some skill vfx. Check out the new elemental nova!
Alpha’s just around the corner! We’re excited to bring it to you on August 21st and show off all that we’ve been working on.