Last Epoch Trade Survey

If I wanted to play PoE I’d just play PoE.

Gambler was killed because EHG didn’t want the loot hunt to degenerate into gold per minute, and build diversity to go with it. This was a good change, a step in the right direction. Now this? Instead of playing the game and getting cool items, you guys want to see drop rates nerfed to accommodate drops across the whole player base, so your time playing is worth less? Instead of playing the game and being rewarded for it, you want to sit on a website, forum or in-game window browsing 2D sprites making items magically appear in your inventory with a click?

I’m sorry but I don’t know what you guys have been smoking. LE is fun BECAUSE YOU DON’T NEED TO TRADE TO SEE ALL THE COOL STUFF. Same with Grim Dawn.

Do you guys not remember Diablo 3 on launch?

Do you guys not remember the time Runic Games wasted throughout 2012 leading up to the release of Torchlight 2 because the same insane d2jsp cultists wanted the game to be about trading more than, you know, making cool builds and killing monsters?

I can’t believe what I’m reading, man. Leave that bullshit out of LE and go play any of the many games out there with a much more developed economy you can waste your time in. Or better yet, do real world trading. You can even do it with fake money so you don’t lose anything.

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Yeah would hate for the game to have a mechanic where we throw as much gold as we possibly can in the attempt to get bis items, which will drop things near impossible to get any other way. That specifically makes gold a lot more valuable than it ever has been.

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Claiming the pre-nerfed gambler is the same as Lightless Arbor is disingenuous.

The vault requires a key and a boss kill to even get to it in the first place, and you cannot target specific bases within the vault.

It also has a cap, requiring you to run it again if you want to continue dumping gold into it.

The old gambler required none of that. The only thing the gambler requires to access it is a mouse click. These are very much not the same.

Isn’t that the entire premise of the Lightless Arbour dungeon?

Good old british sarcasm :stuck_out_tongue:

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The Vault is significantly better than the gambler for turning gold into items, it’s made gold significantly more worthwhile.

I mean, no, but also yes (always).

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Yep, for further reference just go to their forum for d4 and see how they are trashing it because d4 trade will be very restricted.

Nope we discuss possible solutions so everyone can be happy and not only some players but most of them. This should be pretty obvious and not hard to comprehend.

Not one isometric hack and slay had good ways to aquire items you want or need. I talk about 150+h farm for an exsang, someone else even called 200h. This is the most obvious example for me how stupid rmg farming is and rng farming is everything an isometric hack and slay offers to artificaly prolong gametime.

Dedicated Monolith drops are something I can life with because you have a chance to get an item out of a certain pool… then again if you have bad rng you have bad rng and possibly run the same content that numbs your mind sooner or later for the 50th time and still don’t have the item you want.

I’m for a meaningfull grind within a decent time frame and not a game I need to play more hours then I work my job to maybe get the item I want.

NEEDING LUCK TO SEE ALL THE COOL STUFF IS THE BIGGEST BS EVER! Ever thought about that? Just asking or isn’t this something that ever happened to you? I had a lot of rng related problems in the past so I always keep it in mind because I’m very unlucky when it comes to drops ^^. Finding The Slab 0LP 5 times in 3 minutes is a prime a prime example of me farming at 200+ corruption.

I do… took a week till I was fully equiped because I played with a group of people that helped each other and we made a fortune… good times.

TL2 that has a higher playerbase then some other modern day hack and slays? I have fond memorys about this game and the time I played.

Well that’s the oppsing extreme to trade haters… both extrems are bad as well as not helpfull or constructive… as it seems.

Uhm… same

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I disagree , even with nerfed drops my time could be more valuable if “currency” farming and trading are available. In one hand I get more stuff that I don’t know if I could use , on the other I slowly get closer to my goal , without wasting the chance (even if its lower) of hitting the jackpot.
So it will depend on how its balanced and how much you like gambling, better loot tables with full randomness or worst randomness but with an economy.

It’s not more valuable, it’s just more predictable.

FYI, predictable = boring

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Predictable > RNG locks.

If you don’t like RNG, aRPGs really aren’t for you.

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I agree with others that this survey was ridiculously biased. It made me answer questions on the ways in which I like trade without an option of “N/A” or “None, I don’t want open trade at all.”

Utterly worthless survey.

To all the people that are not statisfied how the survey was worded or that they feel its incredibly biased.

Yes it is, but that is on purpose.

This is not about if LE will or will not have open trade.
This is the devs wanting to find out, IF they would implement trade in a certain way, what parts people care about the most.

It is vital to understand, that regardless of what the results of this survey are. EHG will very likely not just implement trade, because the majority of people would like that (if that would be the result)
This is still EHG’s game and we as a community can voice our opinions and EHG can take that into consideration.

Its very clear to me that even with this survey, EHG still doesn’t really want more open trade, they just wanna look into, where exactly they might can loosen the restrictions a little bit.

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I could do trade or not, but here is my issues with loot:

Some items are way too rare. It has taken way too long to get an axe off Orobyss for my VK in solo. I FINALLY got one with 1 lp (which brings on the next point) and got to play the legendary slot machine, which chose pathetic.

Exalteds that drops nicely, even for consumption to a legendary are extremely rare for a good one. I had an axe with 304% void damage on it that I rolled for my Axe and it chose some awful awful awful stat that I just dropped the axe at the cache and logged out.

Why is this? I knew I was going to make a Void Knight and after a month and a half, yes, THAT long, I finally got the axe with Void Damage where I was able to use it on the Apathy of Maw.

Then, nearly one month later I got my axe. I was VERY hesitant to even do the legendary cache as I feared disappointment which I had gotten in 10 out of my last 11 trips there (eight of them had a 75% chance to roll something useful and they chose the 25% awful roll). I go to the dungeon and roll through it then pop the two axes in and it comes out with 63% chill. I just dropped it on the ground as two months wasted, left the dungeon and logged out for the day.

Your loot problems are not related solely to trade, they are related to this scenario. You put a cool feature in the game and time and time again someone lacks one of the two items to even attempt it and then the possibility of getting the wrong affix after two months making your time wasted.

Solutions for this need fixed or you will simply drive away players.

If you leave the current unique / legendary system in place and even modifying the rolls to drop more rare items, items should roll with 1lp
The legendary potential number of 0-200 should be for 2 lp or more, and adjusted
Exalteds should roll better catered towards your class (four to six weeks for a void damage modifier on an axe, can’t truly recall)
T4 dungeon boss has entirely too much health and is extremely, extremely not melee friendly (this needs looked into as well)

Other than this, loot is decent. You can do much but if you want longevity, people need to be able to acquire items at a reasonable rate. I am not talking about 6 hours in and being geared like Diablo 3. But Diablo 3 does have levels of gear which you find an item and progress to loot hunting better rolled items and once a character is done push it to the max (Greater Rift 150 which I have done solo and in group play) or roll another character and make it powerful as well.

You should want people to want variety and not spend 500 hours in a season on a single character, that will bore them. They should yearn to make another character just as strong as the first one.

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This is exactly how and why PoE does what they do, as you can move your SSF character to trade league

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I love aRPGs and they are really for me, what I dislike and you know it very well, but you love to gaslight people, are RNG locks. For those who don’t know what RNG lock means - it’s a drop rate so very rare, you need hundreds if not thousands of hours playing the game to hit with no other system to circumvent it.

So, I assume that since you don’t concider headhunters/magebloods “rng locks” (which I’d never heard before you used it), that their drop rate is high enough to actually drop them in-game rather than do something like farming the div cards for them?

I think it’s probably a reasonable term for something like a mirror in PoE or a Ravenous Void with any amount of LP (or probably just the plain non-LP RV TBF). But I’m sure that there are some people that actually like that kind of rarety (not me, or you, obviously).

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Why not just have an in-game vendor where you can buy every unique and “build your own” customized exalted with every affix you want for the right price? If scaled correctly, it would accomplish the same thing as a virtual market, and it would mostly ward off cheaters, duplicators, and real world currency.

I’ll tell you why not, because it would be dumb and boring, just like exchanging $$$ for all your items is. If you want something, go be a man and farm for it until it drops.

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