Last Epoch Trade Survey

PoE is in the middle of their strongest league potentially ever in retention terms. ( theres a post on reddit right now about it as its always talked about repeatedly) I already quit Sanctum league nearly a month ago and theres 2 more months to go as they extended the league

perfect opportunity to play LE. I hadnt logged in to LE in nearly a year but I went on to test my ping from Australia (56MS constant) played to about 45ish monoliths and logged off. If LE was releasing RIGHT now it would be amazing timing for me for example. I want to keep playing but its pointless right now

edit: one thing to point out regarding Steam numbers. I play PoE on the standalone client since 2013 and not steam, so I and others do not appears on those metrics. Its speculative 65-70% of PoE players are on steam, so you have maybe 20-30k not accounted for

Torchlight Infinite im sure does not track mobile users on steam so again you could be missing a huge number of players.

The only players not tracked on steam for LE is GOG? users

It is different, you have shared stashes no?

TBF, they could just remove the Aussie servers and focus on their core markets (likely Europe and the US) which would save them “buckets of money” in the long term and you could just not engage and play offline. Sorry that the whole game needs to cater to YOU because YOU live ina geographically inconvenient location.

Yeah, thpugh they could have achieved that by taking some hardware offline and see how the rest held up.

Oof :smiley:

Please leave our servers alone. Find another analogy. :cry:

No shared stashes in solo self found.

I think this survey does not fit my opinion, a lot of the choices are restrictive in what you can say

for example how I feel about more open trade is that I want either a LOT more open trade, or no trade at all - which is not the same as in the middle, I HATE the middle option

and for the second option the most important reason for trade is not any single one of the choices, but literally every reason listed -nothing can be ignored or prioritised over anything else for trade to be good

also the “how important is it to be able to trade with friend/strangers” is kinda a false choice, ideally you could trade with both using the same system

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Thanks for the toxic reply. I’m sure that trading with you would be fun!

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You can tell the trading people lost the argument, because now they’re just resorting to imaginary doomsday scenarios, like there are throngs and throngs of people out there who only care about having a POE/D3 (at launch before they fixed it) trade system, and will not purchase the game otherwise. I have no idea what planet you’re living on. Just because you want a certain system in place doesn’t mean the rest of the world does too. Just because one title did it, doesn’t mean everyone has to.

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This statement right here can sum up the vast majority of the trade posts. It’s not about finding a solution, it’s about ‘winning the argument’. It’s why I’m mostly not contributing anymore because it became fruitless long ago. If you come into the discussion with this mentality, you’re not helping.

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Yeah, these huger threads should just be closed tbh. Individual threads are making useful points sometimes. All that happens in these is someone new posts something just about what they personally like, and then someone tells them how they’re wrong for how they enjoy games.

It’s just becoming twitter.

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But then if we start making individual threads about our ideas, people will complain that we are not using this thread :grin:

Unless this number is made public, this information is not relevant to the discussion. We don’t know if it’s 30% on standalone client, 90%, or 10%. I presented factual data, which this is not (at least not publicly).

You’re not wrong. I’m only in here trying to enlighten more people rather than debate either side of the argument. At this point I almost don’t care (I do, though). I’ll accept whatever EHG presents, regardless of whether it makes me happy or not.

Exactly. We win not based on what we personally want but by what makes the game most viable in the market.

I get the impression some people would rather the game fail than implement a system they don’t like. This is clear by the point of view you highlighted.

Anyone that has played games they loved that died because of poor design decisions understand that maintaining a healthy population and income for the company is what matters.

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That’s an extremely biased response to what McFluffin said. You don’t know what’s best for the game.

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As someone who will not trade no matter what EHG decides I like the idea of having different drop rates for “Free Trade”, “Group SSF” and “(Own account only) SSF”.
Make SSF the baseline and reduce the drop rates for the other modes by a fixed amount i.e.
SSF = 100%
Group SSF = 100/<# of active party members> %
Free Trade = x% (or be extra fancy and make it dynamic based on some heuristics like rarity, specific uniques).

Fixed reductions in drop rates do not seem that hard to maintain.

Basically like Poe has SSF but balances around trade, let LE have “trade mode” but be (more) balanced around SSF.

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I’m arguing for what I’m pretty sure is best for the game. Based on the genre and where the most people go. It’s as simple as that.

The players when if the game is successful. If the game bombs but you got the systems you wanted, what did you win?

I can ask the same thing of you.

Neither of us knows what’s best for the game or the genre. You just don’t know. You can’t even know if the reason people play PoE is because of open trade. Just stop trying to claim it’s better for the game. There is no evidence to show that trade helps the game. PoE might be super popular in spite of trade, and not because of it, but again, we don’t know. Trade could also just not matter at all to the majority.

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Nah, its a perfect analogy…

I thought there were different options for friends or strangers and friends and strangers.

He can’t help it, he’s Australian, its a burden on his soul living so far from the light of civilisation with only a wet puece of string and 2 cans for “internet”.

rolls eyes guven the devs haven’t said anything, saying it doesn’t make it so.

Me either if you think any side has “won” the argument. Its not even an argument, it is (or should be) giving the devs a more nuanced view.

It still feels like reiterating previously posted comments though.

Which the devs are more likely to know 'cause they’re in the industry not in armchairs pretending they’re devs (I am aware of the irony, don’t worry).

Then the devs should pivot to a freemium model with obscenely low drop rates, free trade with a diabolical UI and a p2w cash shop that’ll milk those stupid whales people with more money than sense upper echelon players with predatory psychological manipulation (we’ve all seen that video).

Still think you’re “arguing for what you’re pretty sure is best for the game. Based on the genre and where the most people go” (even just within the arpg genre)? 'Cause if you do, you’re objectively wrong. Sorry.

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Let me make this clear. If you want what’s best for the game then I wasn’t calling you out at all. I was calling out people who think it’s a win as long as they get their preferred method. I was calling out people who would rather see the game fail than implement something they don’t want.

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Maybe I’m making assumptions, it just sounds like when you say this, you’re saying trade is what’s best for the game. If not, I’m wrong!

I’m trying to stay neutral on the topic. There are like 7 sides and all of them are valid. I’ve made my opinions clear in other ways and any argument or counter argument has pretty much been made for all sides.