[Last Epoch Tools] Build Planner

FYI: I will be away from my PC for the next two weeks, so there won’t be any updates or bugfixes to build planner / db in that time frame.

3 Likes

I got problems using the planner tool in Firefox and Chrome.
I tried:
-clearing the cache
-enabling hardware acc.
-restarting

anyone got a fix for me? :smiley:

1 Like

Same Problem for me :frowning: no idea what else might fix this.

Wait for Dammitt to come back, he will fix all of that.
ps : sorry for my bad english.

Hi there, i have a issue with the website.

Here is what my planner for a skills looks like: https://imgur.com/a/WYdO0LC

It doesn’t load the connections between the notes and things are displayed very weird in passive skilltree and skills trees.

Is this a known issue? Is there any fix to this?

I’ll look into this in couple days.

The cause for the issue with textures not loading properly for some people is determined. The fix will take some time, and will be rolled out within a week or so.

6 Likes

Any update on being able to “convert” older builds to new (new Idol layout, basically)? Using the Share link still does not work (you still get old idol layout). I’d be fine if it just dropped the Idols, that’s a lot less work than recreating the entire build.

ty :slight_smile:

No, no update, I just got back from my vacation.

1 Like

Just a quick “thank you very much” for your effort! This tool is incredibly useful!

I’ll add it to the site in the next update.

I’ll try to include this in the next update, which will be out within a week hopefully.

1 Like
  • Build planner was updated to 0.8.2i.
  • The issue with textures not loading for some users should be fixed.
  • If you open an old build (pre 0.8.2), you’ll see an option to migrate to new idol grid.
6 Likes

Thank you, I can confirm this is resolved for me. :tada:

Awesome on the Grid Conversion! I expected it to blank it (which would have been just fine) but you went the extra mile to save as many idols as you could rig into the new layout! NICE WORK!

An issue with rolled values on certain uniques (e.g. Stymied Fate) is fixed.

2 Likes

I’ve spent quite some time to provide a foundation for dps calculations in build planner and by the looks of it the logic is mostly correct.

For now dps calculations are supported only in one skill in build planner - it’s Fireball. This is a pretty straightforward skill internally, so it’s a good starting point.

However it took me a lot of time and effort to determine and fix all issues with just one skill tree. I even ended up posting several bug reports. I can’t imagine it will be any easier to provide proper dps calculations for other skills, because there are certain difficulties:

  • Incorrect data-ui mapping, e.g. sometimes stats that you see in node description aren’t actually applied in code, resulting in incorrect dps, and there’s no knowing whether it’s a bug in the game or my dps math.
  • Some skills are not that straightforward, e.g. have multiple attacks involved, so even base skill dps, without any tree investments, is difficult to replicate outside of the game
  • Some procs and extras in skill trees are difficult to understand, e.g. dagger dance in shadow cascade tree has 3x damage in game compared to my calculation, why? hell if I know :stuck_out_tongue:

Anyways, I’ll take a small break for now and then decide whether and how I’ll continue with dps calculations in planner.

10 Likes

Awesome, and a good source to provide some checking for the game.

1 Like

Great work regarding the tool! Do you just try to validate the ingame tooltips or provide real dps values?

I started working on a python-based combat simulator some weeks ago: GitHub - Gnomiro/ledps: [Work in Progress] DPS Simulator for Last Epoch
Didn’t do a lot in the last week because of work stuff and because of the many things which have to be considered. I was so far able to simulate ailment dps for bleed and poison quite accurate. Rive/Serpent Strike for Palading resp. Beastmaster with procs/trigger support.

Still many things missing like

  • Hit damage
  • Armour mitigation
  • Penetration for ailments (increases snapshot at application but penetration from skill has to be considered at damage calculation time)